Simple Physics question for the TGE before purchase
by Nir Ziso · in Torque Game Engine · 05/05/2006 (4:19 am) · 3 replies
Hello all,
After wandering through the forum threads a while I could'nt find a clear answer.
So here is the question:
Does the 3D engine (TGE) contain ALL the physics rules (Rigid body dynamics, collisions etc etc) the 2D engine (TGB) contains?
Thank you in advance
Nir
After wandering through the forum threads a while I could'nt find a clear answer.
So here is the question:
Does the 3D engine (TGE) contain ALL the physics rules (Rigid body dynamics, collisions etc etc) the 2D engine (TGB) contains?
Thank you in advance
Nir
#2
05/05/2006 (8:10 am)
TGE does contain rigid body dynamics and collisions. They are used by the vehicles, but can EASILY be made to work with other objects as well. Be wary that, as with any engine, networked(i.e.multiplayer) collisions and physics response are relatively bandwidth-heavy.
#3
05/05/2006 (8:35 am)
Simon, the networked collisions/physics in TGE are pretty bandwidth-light IMO, after all everything is calculated on both client and server. It's in terms of CPU load that they're relatively heavy (like any physics).
Employee David Montgomery-Blake
David MontgomeryBlake