Game Development Community

Simple Physics question for the TGE before purchase

by Nir Ziso · in Torque Game Engine · 05/05/2006 (4:19 am) · 3 replies

Hello all,

After wandering through the forum threads a while I could'nt find a clear answer.
So here is the question:

Does the 3D engine (TGE) contain ALL the physics rules (Rigid body dynamics, collisions etc etc) the 2D engine (TGB) contains?

Thank you in advance
Nir

#1
05/05/2006 (7:15 am)
Not really. Mainly because 2D physics and 3D physics are different beasts.
#2
05/05/2006 (8:10 am)
TGE does contain rigid body dynamics and collisions. They are used by the vehicles, but can EASILY be made to work with other objects as well. Be wary that, as with any engine, networked(i.e.multiplayer) collisions and physics response are relatively bandwidth-heavy.
#3
05/05/2006 (8:35 am)
Simon, the networked collisions/physics in TGE are pretty bandwidth-light IMO, after all everything is calculated on both client and server. It's in terms of CPU load that they're relatively heavy (like any physics).