Game Development Community

Mirror Surface Problem

by Ryan Mounts · in Torque Game Engine · 05/04/2006 (2:29 pm) · 3 replies

Hi, I bought TGE v1.4 a couple of weeks ago and just got the Lighting Kit. I've just started playing around with QuArk and Hammer (not too thrilled with either). I'm trying to add a plane mirror to my scene. I place a MirrorSurface entity right in the middle of the face I want to become a mirror, but it does not work in Torque. What should be a mirrored face simply has the object's texture on it.

Now, I put the mirror01.dif from the demo in the scene and it works correctly... BUT if I open the corresponding mirror01.map in QuArk or Hammer and then export it to a DIF file, it doesn't work just like above.

I'm confused. Anybody have any ideas. Thanks in advance.

Ryan

#1
05/04/2006 (2:33 pm)
Are you using Map2Dif or Map2DifPlus? I believe the mirror entity wasn't included in plus. Matt may have fixed it, though. I just remember him mentioning something about it.
#2
05/04/2006 (3:14 pm)
Hey David, thanks for the super speedy reply. I'm using Map2DifPlus. I'll try it with Map2Dif. Good catch... that would definitely explain the problem. If so, I'm curious to know if it got fixed in Plus. Thanks again.
#3
05/04/2006 (3:24 pm)
You were correct. Mirrors work correctly with Map2Dif. Appreciate your help.