DtsSDK Question
by Scott Doerrfeld · in Torque Game Engine · 05/02/2006 (10:38 am) · 4 replies
What is the purpose of the DtsSDK? Does it play a role in, say, writing a Dts exporter plug-in for 3ds Max?
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#2
05/02/2006 (12:29 pm)
Ok. But then there is the max2dtsExporter/max2dtsExporterPlus folders. I am confused about how these relate to the DtsSDK.
#3
05/02/2006 (2:08 pm)
I am also trying to find the code that loads .dts files into the engine.
#4
The dtssdk is used to format the 3d data (verticies, UVs, bones/nodes, animation) from the 3d app into a TGE useable form and optimize it by triangle-stripping your mesh. The dtssdk has nothing to do with loading the .dts into TGE. The exporters included in the TGE SDK (max, milkshape, etc) use the dtssdk(plus) to create an exporter from the 3d app to save a .dts file from 3d data in the editor.
05/03/2006 (7:31 pm)
Look in tsshape (i believe) for the .dts loading code. The dtssdk is used to format the 3d data (verticies, UVs, bones/nodes, animation) from the 3d app into a TGE useable form and optimize it by triangle-stripping your mesh. The dtssdk has nothing to do with loading the .dts into TGE. The exporters included in the TGE SDK (max, milkshape, etc) use the dtssdk(plus) to create an exporter from the 3d app to save a .dts file from 3d data in the editor.
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