Game Development Community

Maps -> TSE

by Nathan Huffman · in Torque Game Engine Advanced · 04/30/2006 (4:38 pm) · 10 replies

How do you make maps and drop-in entities using TSE without your handy-dandy map editor?

#1
04/30/2006 (4:48 pm)
You don't. You need a map editor to create and export the object in the format TSE uses and then you drop it in using the Mission Editor, or you can create it in the .mis mission file using script only, though I'm not sure why you'd do it that way.
#2
05/03/2006 (10:45 pm)
Thanks, C2. In the meantime, I found out why the editors wouldn't launch for me.

However, I'm having a hard time understanding this Atlas deal.

It seems I can adjust terrain however I want with the editor.

So... what is not available right now?

What am I misunderstanding?
#3
05/04/2006 (4:09 am)
The Atlas editors aren't working yet. You can open the editors but they won't have any effect on the terrain.

You can use an external tool to build your terrains, export them as RAW files and import them into TSE (see TDN for the Atlas chunk generator commands).

Dave.
#4
05/04/2006 (6:24 am)
Basically you cannot modify the Atlas terrain in-game (texture, deformations, etc) as of yet.
#5
05/06/2006 (12:38 am)
The only thing that is confusing me here is when I launch TSE and open the 'World Editor' I /can/ manipulate the terrain.

What am I misunderstanding, friends?
#6
05/06/2006 (1:43 am)
Are you sure you are in TSE? :P
No, you *can't* modify terrain in TSE yet, you can't change height, deform it, paste textures, nothing :P
What are you manipulating there?
#7
05/06/2006 (2:49 am)
Manipulating the old terrain in TSE, yes the old terrain blocks are still there...
#8
05/06/2006 (6:34 am)
Manipulating the old Terrain didn't work before the MBU/1.4 merge with TSE. I don't know if that's changed now, though.
#9
05/22/2006 (3:59 pm)
It works yes, but it's still very bugged, the old terrain jerks around whenever i move the camera.
#10
05/28/2006 (10:16 pm)
Your talking about the legacy terrain, which is still available. and yes i've ran into that jumpy terrain issue as well.

BTW, for the atlas terrain, how is the texturing done for it? is it just 1 big texture like in the old days, or is there/going to be texture paiting/blending in the near future.