OpenGL Brush Bug?
by Amos Barrows · in General Discussion · 03/30/2002 (2:16 pm) · 2 replies
I crash everytime I try to use a brush in the Terrain Editor. Wondering if this is a known problem.
On a G4/350/OS9/384RAM w/ RAGE 128 PRO card and latest Apple OpenGL extensions.
Has anyone else had trouble with the Terrain Editor with OpenGL?
And does RW have any built-in debug feature?
On a G4/350/OS9/384RAM w/ RAGE 128 PRO card and latest Apple OpenGL extensions.
Has anyone else had trouble with the Terrain Editor with OpenGL?
And does RW have any built-in debug feature?
Torque Owner David Chait
I crash or hang immediately under OSX just trying to ENTER terrain editor mode.
It is apparently the same issue with shadows -- CVAs (compiled vertex arrays) in combination with certain areas of GL rendering code seem to be causing lockups and/or crashes on the Mac, at least against ATI boards. I will hopefully swap in a Ge3 and try that out this week too.
I have a note into ATI, and will be sending them a build.
In the meantime, there are things you can try/do:
1. uncomment the "gOpenGLDisableCVA = true;" line that is like line 137 or so in macCarbGL.cc. Note this WILL have performance effects, especially under OSX.
2. from the console (once into the app), type:
$pref::OpenGL::disableEXTCompiledVertexArray = true;
... which will temporarily disable CVAs.
3. (THE EASIEST TEST OF THE THREE WITH NO EXTRA STEPS) the pref in #2 is also in
Best suggestions until I can get to the bottom of this.
d