Bumpmapping -> normal maps?
by Kaya Dogan · in Torque Game Engine · 04/29/2006 (10:15 am) · 7 replies
I have merged the bumpmapped interior resource with my TGE sources...well...the link for the normalmaps.zip is broken and so I cannot get the normalmaps for the resource...I tried everything to create them myself...but I seem to be too stupid...can anyone please help me out with this? I badly need the normalmaps.zip...
Thanks in advance
Thanks in advance
#2
04/30/2006 (6:43 am)
Hmmm...I already tried it...but it doesn't work at all...don't know why...here's what my logfile says:Warning, misunderstood material parameter: normal: starter.fps/data/interiors/stonewallDOT3 0.5 in materialEntry stonewall Warning, misunderstood material parameter: normal: starter.fps/data/interiors/wall_panel01dot3 0.5 in materialEntry wall_panel01 Warning, misunderstood material parameter: normal: starter.fps/data/interiors/Floor_slate01DOT3 0.5 in materialEntry Floor_slate01 Warning, misunderstood material parameter: normal: starter.fps/data/interiors/oak2dot3 0.5 in materialEntry oak2 Warning, misunderstood material parameter: normal: starter.fps/data/interiors/wall_block01DOT3 0.5 in materialEntry wall_block01 Warning, misunderstood material parameter: normal: starter.fps/data/interiors/thatchDOT3 0.5 in materialEntry thatch Warning, misunderstood material parameter: normal: starter.fps/data/interiors/concreteDOT3 0.5 in materialEntry concrete Warning, misunderstood material parameter: normal: starter.fps/data/interiors/floor_tileDOT3 0.5 in materialEntry Floor_tile01 Warning, misunderstood material parameter: normal: starter.fps/data/interiors/oak2_endDOT3 0.5 in materialEntry oak2_end Warning, misunderstood material parameter: normal: starter.fps/data/interiors/WallNoGrooveDOT3 0.5 in materialEntry WallNoGroove
#3
04/30/2006 (3:21 pm)
Wait? tge has normal/bumpmap support? can you send me the link to this resource?
#5
the warning in your Log say that you not complete merged the resource, at least the change in the materialPropertyMap.cc and materialPropertyMap.h are missing.
In this class the engine is looking for the materials and the standard tge is looking for "detail:", "environment:", "color:" and "sound:" if there is any other key word the warning you get is showing. So it seems you forgot to change at least this class.
04/30/2006 (4:01 pm)
Hi Kaya,the warning in your Log say that you not complete merged the resource, at least the change in the materialPropertyMap.cc and materialPropertyMap.h are missing.
In this class the engine is looking for the materials and the standard tge is looking for "detail:", "environment:", "color:" and "sound:" if there is any other key word the warning you get is showing. So it seems you forgot to change at least this class.
#6
AMD Athlon XP 2400+
1.25 GB RAM
ATI Radeon X850 xt
...
04/30/2006 (6:46 pm)
Thanks Sven. Looks like I haven't merged the sources correctly. Now it works...or at least it compiles and shows me some bumpmapping...but I notice some 'tearing' when I am close to a bumpmapped wall/floor. Any idea how to fix that? My current hardware:AMD Athlon XP 2400+
1.25 GB RAM
ATI Radeon X850 xt
...
#7
It works fine on Nvidia cards, though.
05/01/2006 (5:28 am)
It happens on ATI cards, I don't know why. I've been looking for a fix all day...It works fine on Nvidia cards, though.
Torque 3D Owner Billy L
Choose a texture and tweak and apply the normalmap on that texture and save it as youtextureDOT3.jpg or something.
Dont forget to change the propertymap.cs.