Player problems
by Tao Chen · in Artist Corner · 04/29/2006 (3:36 am) · 8 replies
I have a player bodymesh, i build a biped for it, also multires and necessary dummies but when i export, there is only the skeleton,why?
#2
some checklists before exporting, make sure of these:
- the LOD is named as Multires::bodymesh and link it to the original bodymesh (Convert the Multires object to Editable Mesh, this will remove the Skin modifier on top of the Multires mesh if you clone the original bodymesh)
- both LOD object & original object have User Defined properties, for example:
- have all other important dummies: Eye, Cam, Mount0, etc...
i have an image of default biped in case you need it:
Biped Default Names
Biped Necessary Helpers
i hope that helps
,
evi
=======
www.cubixstudio.com
3D Characters for sale
04/29/2006 (11:53 pm)
Yes exactly like Magnus said :Dsome checklists before exporting, make sure of these:
- the LOD is named as Multires::bodymesh and link it to the original bodymesh (Convert the Multires object to Editable Mesh, this will remove the Skin modifier on top of the Multires mesh if you clone the original bodymesh)
- both LOD object & original object have User Defined properties, for example:
Quote:- have all necessary helper/dummy objects according to number of LOD/detail, for example (8 helpers for above): Detail3, Detail6, Detail12 ... Detail145
MULTIRES::DETAILS = 1.0,0.76458,0.64795,0.50621,0.29042,0.1345,0.7256,0.05452
MULTIRES::SIZES = 145,80,60,30,18,12,6,3
- have all other important dummies: Eye, Cam, Mount0, etc...
i have an image of default biped in case you need it:
Biped Default Names
Biped Necessary Helpers
i hope that helps
,evi
=======
www.cubixstudio.com
3D Characters for sale
#3
I have met the same prolblem as Tao Chen. I only used the default orc setup , I just change the skin with my customed one, Every thing is done like Evi "Cubix Studio" have suggested . But it still dosen't work ,and when I used the default orc's .cfg file , there showed a message that "Cannot collapes node 'Bip01 L Finger0' because it is a bone"
Could you be so kind to help me out ? plz
06/08/2006 (7:52 pm)
Hai,I have met the same prolblem as Tao Chen. I only used the default orc setup , I just change the skin with my customed one, Every thing is done like Evi "Cubix Studio" have suggested . But it still dosen't work ,and when I used the default orc's .cfg file , there showed a message that "Cannot collapes node 'Bip01 L Finger0' because it is a bone"
Could you be so kind to help me out ? plz
#4
you have to make sure that on your Skin modifier you shouldn't have "Bip01 L Finger" in the Bones list.
If you have it on bones list you should remove it (or delete the skin modifier and start over just in case it still doesn't work)
as far as i know only bone that will affect the vertex should be on the bones list
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
06/09/2006 (12:21 am)
Chengjie, you have to make sure that on your Skin modifier you shouldn't have "Bip01 L Finger" in the Bones list.
If you have it on bones list you should remove it (or delete the skin modifier and start over just in case it still doesn't work)
as far as i know only bone that will affect the vertex should be on the bones list
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
#5
06/11/2006 (11:42 pm)
Well , Evi , I checked the Skin modifier and ,removed the unused bones ,and the dialog box gone ,but still the skin didn't show up . Would you be so kind to spare me some minutes checking on my file?
#6
you can send it to my email or upload it on your server and i'll check it later
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
06/11/2006 (11:59 pm)
Sure.. i'd love to check the problem with your fileyou can send it to my email or upload it on your server and i'll check it later

evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
#7
I took a quick look at your file, here are some steps that you might missed:
1. You have detail3, detail6 ... detail145 but you don't have the mesh associate with each detail (no LOD mesh),
if you don't want to include all LOD mesh, delete all those details helpers, leave only 1 detail helper, for example detail3, and rename your player as YourMeshName3 (the number behind detail name must be the same with the number on the end of mesh name, except if you use LOD & Multires where you can define it on Edit->Object Properties->User Defined tab).
2. You make your Bounds box upside down. usually i make bound box from TOP viewport.
3. on your skin modifier you have these bones included:
Bip01 R Finger0 - 02
Bip01 L Finger0 - 02
Bip01 R Toe0 - 02
Bip01 L Toe0 - 02
Bip01 Spine3
if you plan to use default Orc animation, you need to reskin the mesh with correct bones, below is the list of bones that you need to include on your skin modifier:
4. Make sure on CFG file, you list all necessary bones on "Always Export", since you have Bip01 Finger and Toe on your Skin modifier, i modified the CFG file with this:
now, here is your character screenshot in TST
:

i'll send the fixed file to you later :D, you can try to fix it yourself if you want
i hope that will help :D
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
06/12/2006 (7:58 pm)
Chengjie,I took a quick look at your file, here are some steps that you might missed:
1. You have detail3, detail6 ... detail145 but you don't have the mesh associate with each detail (no LOD mesh),
if you don't want to include all LOD mesh, delete all those details helpers, leave only 1 detail helper, for example detail3, and rename your player as YourMeshName3 (the number behind detail name must be the same with the number on the end of mesh name, except if you use LOD & Multires where you can define it on Edit->Object Properties->User Defined tab).
2. You make your Bounds box upside down. usually i make bound box from TOP viewport.
3. on your skin modifier you have these bones included:
Bip01 R Finger0 - 02
Bip01 L Finger0 - 02
Bip01 R Toe0 - 02
Bip01 L Toe0 - 02
Bip01 Spine3
if you plan to use default Orc animation, you need to reskin the mesh with correct bones, below is the list of bones that you need to include on your skin modifier:
Bip01 Pelvis Bip01 Head Bip01 Spine Bip01 Spine1 Bip01 Spine2 Bip01 L Calf Bip01 L Clavicle Bip01 L Foot Bip01 L ForeArm Bip01 L Hand Bip01 L Thigh Bip01 L UpperArm Bip01 R Calf Bip01 R Clavicle Bip01 R Foot Bip01 R ForeArm Bip01 R Hand Bip01 R Thigh Bip01 R UpperArm
4. Make sure on CFG file, you list all necessary bones on "Always Export", since you have Bip01 Finger and Toe on your Skin modifier, i modified the CFG file with this:
AlwaysExport: eye cam mount0 Bip01 L Finger* Bip01 R Finger* Bip01 L Toe* Bip01 R Toe*
now, here is your character screenshot in TST
:
i'll send the fixed file to you later :D, you can try to fix it yourself if you want

i hope that will help :D
evi
=======
www.cubixstudio.com
Inexpensive 3D models for sale
#8
As your advice , I did my exportion once more . I got it done , so excitedly , I even wanted to cheers some champange with you . But there is still a lot of work to do :P .
Here is my msn: chengjie_7788@hotmail.com . May I be your friend ? If you pleased :D
06/12/2006 (10:49 pm)
It is so great favour you have don to me and I lack of words to thank you . As your advice , I did my exportion once more . I got it done , so excitedly , I even wanted to cheers some champange with you . But there is still a lot of work to do :P .
Here is my msn: chengjie_7788@hotmail.com . May I be your friend ? If you pleased :D
Torque Owner Magnus Blikstad
It should work just fine. Read the documentation again.