Question about submitting resources
by Rubes · in Torque Game Engine · 04/28/2006 (8:45 am) · 8 replies
Mostly directed to John, I would guess...
I would like to update the Object Selection resource, and include a portion that involves the use of TLK. Implementing object selection does not require TLK (it's specific for TGE), but the last portion of the resource will show how to enhance it with TLK with a slight modification of the engine code. I would imagine that most people interested in the resource will have TGE but not TLK, but obviously those with TLK would get an extra goodie.
Should I submit the resource all together, or separate out the extra little TLK goodie? It doesn't seem like the TLK stuff is worth a separate resource, but if there are issues with respect to licensing and viewing resources, then let me know.
Thanks!
I would like to update the Object Selection resource, and include a portion that involves the use of TLK. Implementing object selection does not require TLK (it's specific for TGE), but the last portion of the resource will show how to enhance it with TLK with a slight modification of the engine code. I would imagine that most people interested in the resource will have TGE but not TLK, but obviously those with TLK would get an extra goodie.
Should I submit the resource all together, or separate out the extra little TLK goodie? It doesn't seem like the TLK stuff is worth a separate resource, but if there are issues with respect to licensing and viewing resources, then let me know.
Thanks!
#2
04/28/2006 (1:50 pm)
Yeah, you're right, all I'm doing is setting the sgLightManager::sgGlobalBlendColor. Cool, I'll go ahead and submit it. Thanks.
#3
Updated Object Selection
Just FYI in case you would rather not have the TLK component in there, but it sounds like it should be okay.
04/28/2006 (2:50 pm)
I submitted the resource, and pending approval you can find it here:Updated Object Selection
Just FYI in case you would rather not have the TLK component in there, but it sounds like it should be okay.
#4
05/01/2006 (6:14 pm)
Awesome work, I think that looks great!
#5
05/01/2006 (6:22 pm)
Thanks!
#6
I went ahead and submitted the resource as mentioned before, but it only was approved recently. I've now discovered that the resource is restricted to TLK owners. I was concerned before that this would be the case, but I was hoping to avoid that because the vast majority of the resource is useful for TGE owners too. It sounds like you were okay with not restricting it; any way you know of that this restriction could be lifted?
Thanks...
07/07/2006 (1:53 pm)
@John:I went ahead and submitted the resource as mentioned before, but it only was approved recently. I've now discovered that the resource is restricted to TLK owners. I was concerned before that this would be the case, but I was hoping to avoid that because the vast majority of the resource is useful for TGE owners too. It sounds like you were okay with not restricting it; any way you know of that this restriction could be lifted?
Thanks...
#7
07/09/2006 (10:22 am)
Sure thing, just email GG and ask to have the TLK privacy removed (explain that the resource is optimized for TLK but doesn't contain any TLK code). I think if a resource makes heavy reference to TLK, TSE, or the RTS Kit it is automatically flagged as private.
#8
07/10/2006 (9:27 am)
Thanks, John.
Torque Owner John Kabus (BobTheCBuilder)
I'm guessing you're adding code to set sgLightManager::sgGlobalBlendColor to the selection color, or something similar, which is cool to include. It's only when a resource contains TLK code (changing, extending, or copying it) that the resource needs to be private.
The resource sounds good - I can't wait to see what you come up with!