Odd problem
by Rojalee · in Torque Game Engine · 04/28/2006 (5:44 am) · 8 replies
Can anyone tell me what this is?


About the author
#2
04/28/2006 (6:31 am)
Um what is UnMessDTS?
#3
It's a plugin for max that will unmess a dts. What's a messed dts? Refer image in original post :)
04/28/2006 (6:36 am)
3D Studio Max 6+ MaxScript to use unMessDTSIt's a plugin for max that will unmess a dts. What's a messed dts? Refer image in original post :)
#4
04/28/2006 (7:10 am)
Ok...and if I don't have 3dStudio Max?
#5
04/28/2006 (7:17 am)
What do you have? I'm assuming blender or milkshape. I have no experience with blender, some with milkshape.
#6
04/29/2006 (7:02 am)
You might have some vertices not attached to bones, so they get left behind when you run an animation.
#7
What modeling package are you using?

Here's one of my favorites
04/29/2006 (9:10 am)
I get the same thing when i export high poly count objects out of lightwave!What modeling package are you using?

Here's one of my favorites
#8
04/29/2006 (12:18 pm)
OMG that's sweet! You should use that in your game Ramen! XD
Torque 3D Owner iHugMedia