Landscape for isometric RPG
by Brian Edey · in Torque Game Builder · 04/27/2006 (12:15 pm) · 4 replies
I was looking for an easy way to create terrain/landscape for isometric RPG. I know Explorations uses bryce and a couple others (but it is a very buggy engine, wont run on 2 of my 3 machines), just curious if someone has an idea or used bryce or other program to create a terrain for ISO game for TGB (T2D)
About the author
#2
It has a rather unusual set up in which the user 'models' isometric graphics using by laying out a color-coded template in a flat 2D image. This 2D image then gets rendered into a isometric image with textures applied. You kind of have to see it to believe it, but it's worth a look.
04/29/2006 (9:22 am)
World Creator, available at www.inet2inet.com/, is specifically designed for creating isometric tile graphics. It has a rather unusual set up in which the user 'models' isometric graphics using by laying out a color-coded template in a flat 2D image. This 2D image then gets rendered into a isometric image with textures applied. You kind of have to see it to believe it, but it's worth a look.
#3
It is looking really good at least for a start.
04/29/2006 (10:08 am)
Thank you Michael, I actually saw that program last night by luck.It is looking really good at least for a start.
#4
08/21/2006 (9:46 am)
Thanks for posting that link - the free version is nice and I'll probably end up getting the pay version when my credit card cools down!
Torque Owner Ezra
I'd try to come up with a set of slopes and specific isometric tile standards, ( flat basic, marble madness style) and then either create individual tiles in bryce or use some other method (to make graphically nice versions, for different climates etc), but following the set of basic standard tiles.. so that you can freely edit the world without having to re-render a huge random terrain and try to manage it with collisions and foreground background objects etc..
that might not seem as easy, but I think in the long run it will help as far as making everything behave nicely together when scripting the game.