Moving Sprites In A Circular Motion
by David Taylor · in Torque Game Builder · 04/27/2006 (11:55 am) · 3 replies
I posted this thread here, but still can't get this to work, despite offered help. Can anyone suggest where I'm going wrong?
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#2
04/27/2006 (8:18 pm)
Ah yes, that makes sense, Matt. The suggestion I've used, though, is from the other thread. I've loaded a large transparent image, and have called mount() on the hand, then rotated the large image. It does the trick. ;)
#3
- Melv.
05/01/2006 (9:24 am)
Unless I've misunderstood what's being requested here; a suggestion would be to use a "t2dSceneObject" (rather than a sprite with an invisible image) as the object to mount to, that way you don't need any imagery at all and it has all the core functionality such as mounting etc.- Melv.
Torque Owner Matt Troup
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Edit: Also, in regards to your alternative solution, instead of using an opaque image and setting the alpha all the way down... open up photoshop or some other program and create a blank .png. That way you can have your visible sprite mounted on an invisible object.