Game Development Community

Cash Prizes Available - Serious Games ShowCase & Challenge

by Curtis Conkey · in General Discussion · 04/27/2006 (8:04 am) · 0 replies

Call for Serious Games Entries



I/ITSEC Serious Games Showcase & Challenge


In Conjunction with the

Interservice/Industrial Training, Simulation and Education Conference

I/ITSEC 2006

December 4-7, 2006

Orlando, Florida, USA

http://www.iitsec.org/

www.sgschallenge.com



Submission deadline July 31, 2006



Serious Game developers are cordially invited to submit their original serious game to the 2006 I/ITSEC Serious Games Showcase and Challenge. Twelve finalists will be showcase their serious game at I/ITSEC

2006 where over 16,000 attendees will view and vote on each of the entries.

Prices will be awarded to top contestants. Contestant categories include student and very small business. Entry categories will be "mods" and original development. So if you can "mod" a game into a training solution or program one from scratch, consider how you would use your skills to develop a serious game solution to enhance military training.

The overarching purpose of the Serious Games Showcase & Challenge is to identify innovative game based solutions to problems that could affect the Military both today and in the future. This means that the challenge is not only interested in the next first person shooter, but any game that solves issues within any area the military operates. Examples of militarily useful areas include:

. leadership,

. logistics,

. linguistics,

. maintenance,

. engineering,

. intelligence,

. reconnaissance,

. strategy,

. history,

. flying,

. ship handling,

. electronics,

. communications,

. acquisition,

and business management, to name a few.

The limiting factor in determining if an entry meets the Challenge's criteria, however, is not the problem being addressed, but rather that there is a distinct solution associated with the problem. So, whatever the problem (be it a training issue, a technical issue, or a delivery issue), providing a well thought out gaming or game technology solution is the key.

All entries will be judged in three primary areas: Solution to a Stated Problem; Technical Quality; and Playability/Usability. In other words, it is important to clearly define the problem or need that is being addressed, as well as the gaming or game technology solution involved. It is equally important that your entry be not only technologically sound in its development, delivery and user interface, but also engaging, enjoyable, and easy to use; providing a challenging and rewarding experience to the user.

Further, innovative approaches to any of the entered solutions are specifically encouraged and, as such, rewarded in the scoring.

For the purpose of the Challenge, entries will be considered a game if they involve an assigned challenge and employ some form of positive and/or

negative reward system. Entries will be considered a serious game if they

use the gaming attributes described above to overcome a designated problem or deficiency, and provide appropriate feedback to the user about their efforts. Entered games must target users at the high school level, at a minimum.

Over $20,000 in prizes are spread out over 7 different prize categories matrixed around the game categories of