Game Development Community

Weather Effects

by Talon · in Artist Corner · 04/26/2006 (9:43 pm) · 7 replies

Hi, i'm an indie, and a begginer, and I am trying my best as a modeler to stay away from programming and focus.
But can you please tell me please, how to do waether effects, and water blocks, without having to do huge programming sheets?
If so, I'd appreciate it, and I'll get back as as fast as I can to you.

#1
04/27/2006 (2:05 pm)
When you say weather effects, I am assume rain and snow, things like that. Purchase Tim Aste: Environment Pack, it will save you alot time. Price tag is very good. You will get the textures with it. If I am not misstake it has a demo mission with it. You can see how he sat them up. Tim did very good job.
#2
04/27/2006 (3:45 pm)
Thanks Michael, I realy appreciate it.
#3
04/27/2006 (4:02 pm)
You very welcome. If you need any more help let me know. I will be more happy to help. I going to write short tutorial for you. Hopefully can finish tonight.
#4
04/27/2006 (4:08 pm)
Weather affects and waterblocks are pretty easy. you can add them in using the Mission editor.
#5
04/27/2006 (5:52 pm)
Thats great Michael, I'm looking forward to it, and I am looking into the Tim Aste pack now, I'm glad I got help.
#6
04/27/2006 (7:20 pm)
1. I am assume you install Torque to this path c:Torque
2. Follow this path c:Torque\SDK\example\demo\server\scripts
3. Copy environment.cs to c:Torque\SDK\example\starter.fps\server\scripts
4. While in server\scripts open games.cs
5. After this exec("./aiPlayer.cs");
6. Enter this exec("./environment.cs");
6. Now go to c:Torque\SDK\example\demo\data
7. copy the entire environment folder to c:Torque\SDK\example\starter.fps\data
8. Now go to c:Torque\SDK\example\demo\data\sound
9. copy the environment folder here to c:Torque\SDK\example\starter.fps\data\sound
10. Now you ready to launch the Torque Engine
11. Launch the Torque Engine and mission of your choice
12. Press F11 key
13. Press F4 key
14. Look at bottom right, you will see
Interiors
Shapes
Static Shapes
Mission Objects
15. Click plus sign next to Mission Objects
16. Click plus sign next to Enivornment
17. Click Precipitation
18. Enter Object Name myRain
19. Enter Name tst
20 Click Drop down box for Precipitation data
21. You should see HeavyRain and HeavyRain2
22. Click one, try HeavyRain
23. Click ok button
24. You should a rain drops in the mission.
25. Press F3 key and go to the top right
26. You will see something like 1614: MissionGroup - SimGroup
27. Click the plus sign
28. Scroll down until you see your Precipitation
29. Click TSTatic above it then click back on your Precipitation
30. You should the Precipitation properties now
Here you go, If you get Tim use his environment.cs. Open the cs in notepad or text software and make the word environment is spell correctly.
Let me know if you need thing esle. I am putting a set tutorials together for beginner. So if you think anything will help you or someone esle let me know and I will put in the tutorials.
#7
04/27/2006 (7:42 pm)
Thankyou for taking the time to do that Michael, I'll see how it works out!