Game Development Community

Water block bug

by Todd Pickens · in Torque Game Engine · 04/26/2006 (10:49 am) · 1 replies

I did some searching and did not find a reference to this particular issue.

I have located a bug in the water block for TGE while working on an environment (not the bug you are thinking of). The environment is being developed in TGE 1.3.5 using square size 8

The problem was is that water blocks extend far beyond the area that they are defined to render in. For example, A water block set to "lava" defined as 32 x 32 meters, and placed on an elevated area to create a pool up on a ridge, actually extends well beyond the defined are. So as the character runs around the pool and jumps off of the ridge, they are damaged by the unrendered area of the lava pool which they collide with.

I mocked up this screen shot to illustrate the problem. The actual scale of the unrendered water (lava) block is MUCH larger, several hundred meters at least.

www.shapesandlines.com/art/waterblockbug.jpg
Any feedback on this would be deeply appreciated.

#1
04/26/2006 (10:50 am)
Note, the area beyond the pool, is not actually rendered. The pool renders correctly, but the "effect" on the player exist well beyond the actual rendered area.