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Clipping Callback?

by Kevin James · in Torque Game Builder · 04/26/2006 (7:30 am) · 3 replies

I have 2 immovable objects that come to gether and crush the player. I need a callback that tells me the player's collision polygon has been clipped. Does this exist?

Thanks

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#1
04/28/2006 (12:21 pm)
Is there an event that notifies me that the collision polygon of an object gets compromised?
#2
04/28/2006 (12:27 pm)
You can use the collision callback to see if two objects have collided, and what to do what a collision is detected. You just need to enable callbacks on the objects.
#3
04/28/2006 (12:30 pm)
Well, yeah I know about the collision callback.
But you can have a million collisions and never compromise the polygon.