Game Development Community

Direct Connect?

by Jace · in Torque Game Engine · 04/25/2006 (6:36 pm) · 2 replies

Hi guys I have a small group of friends that like to test my models and such I was wondering if there is a way to bypass the master server and directly connect IE.

Name:
| Connect | Cancel |

That way it bypasses the master server and directly connects to the IP I specify. I know this is doable but I just can't figure it out.

Jace

#1
04/25/2006 (6:39 pm)
Use this function:

function JoinServerGui::doConnect(%this, %ip)
{
	if(%ip !$= "")
	{
		//trace(1);
     echo("CONNECTING TO" @ %ip);
	      %conn = new GameConnection(ServerConnection);

		 %passcrc = getStringMD5($pref::Player::password); // @ "" forces number it to string
		 %conn.setConnectArgs($pref::Player::userName, %passcrc);
	      %conn.connect(%ip);
          
     }
}

Just add a new text box and button. Have the button call that function with the textboxs value as the IP
#2
04/25/2006 (7:18 pm)
Thanks for this. I really don't follow you on the button creation. I know how to make a button and make it input a command but thats just about it.