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Operatingsystem legions techdemo

by ... · in Torque Game Engine · 04/24/2006 (1:50 pm) · 5 replies

Hi

What computer should I need to run the 'legions' techdemo without choppy or low framerate ?
And can somone tell me what the real power of the new tse is or will be

-will it have a more powerfull rendering engine , is it faster and allows it to render more polygons at a higher frame rate
-will support for physics be added later on
-will a future version support DX10
-Is the sound bug fixed
-Does it have a manual
-Full support for HDR and decent motionblur
-will it be powerfull enough to render high density forests or grass whitout huge frame rate drops
-will REAL ragdoll be avaible somewhere

planning to buy the TSE
but as you see have a few question (the direct X 10 is just a joke on with i like to have an answer)

#1
04/24/2006 (10:21 pm)
-TSE is an upgraded rendering engine, so I guess thats a yes.
-You have to add physics youself, but there are resources on adding it to TGE, that should be transferable to TSE.
-DX10? That depends waht direction 10 goes...
-Sound Bug?
-manual? Manual! WE DONT NEED NO STINKIN' MANUAL!
-HDR / Motion Blur are done through shaders
-That depends how efficient you model your forests, but using a ShapeReplicator, you can get fairly large forests with little frame drop... until you add too many. Someones working on a forest pack, whihc will add a more efficient rendering pipeling to for forests I think
-Only if you add it yourself, I think. This would fall under physics.
#2
04/25/2006 (9:44 am)
-> sound bug <-
Somethimes when i startup the tge demo , the sound of the footsteps or firering sound of the crossbow is replaced , e.g crossbowfireing = explosion sound , footstep = reload sound
and it all seem to happen random for a reason , sometimes its good , somtimes it messed up
I have it on my old and new computer so guess it isnt my computer but some engine bug
does someone already fixed this or has the same problem please let know

? TechDemo specs ?

+ will 'constructor' support shaders ?
#3
04/25/2006 (11:22 pm)
The sound bug is more extensive than that and has not been fixed. The audio layer is desperately in need of a rewrite and GG are aware of this. You're not the only one to notice!
#4
04/26/2006 (3:52 am)
Use waves rather than ogg files and the sound problem magically disappears. (Temp fix)
#5
04/26/2006 (6:32 am)
No problems with wav , nice

I only need .ogg for music so there wont be a problem for now

thanks