Game Development Community


#1
04/24/2006 (4:11 am)
new ScriptObject(myScriptObject);

myScriptObject.delete();
#2
04/24/2006 (5:03 am)
Always thought we were meant to use .SafeDelete(), at least if we wanted the app not to crash for some reason.
#3
04/24/2006 (8:00 am)
SafeDelete() only works for t2dSceneObjects and derivates. With ScriptObjects you have to use delete(). But you are right, when you are dealing with a scene object, animated sprite, particle effect or the like, better always use safeDelete().