Porting some parts of TLK to TSE, difficult?
by Stefan Lundmark · in · 04/23/2006 (3:45 pm) · 4 replies
Hi,
I've been wondering, would it be difficult to port over the placement of lights to TSE from the TLK? Nothing perfect, just wondering if it's alot of work. Granted, I haven't taken much of a look yet, and it feels like it shouldn't be much of a problem - but I'm curious if someone has tried this before?
Just the ability to move and design your lighting ingame instead of in your CSG editor.
Anyone? John?
(Edit: Want to make sure it's clear. Not asking for code in any way as it's not possible to post here anyway.)
I've been wondering, would it be difficult to port over the placement of lights to TSE from the TLK? Nothing perfect, just wondering if it's alot of work. Granted, I haven't taken much of a look yet, and it feels like it shouldn't be much of a problem - but I'm curious if someone has tried this before?
Just the ability to move and design your lighting ingame instead of in your CSG editor.
Anyone? John?
(Edit: Want to make sure it's clear. Not asking for code in any way as it's not possible to post here anyway.)
About the author
#2
(The TLK for TSE is closed beta, and is out of scope of this thread)
I figured though I might as well get my feet wet instead of sitting here waiting for an answer, might as well find out faster this way. I'll update this thread later.
04/24/2006 (3:32 am)
Thanks Mincentro.(The TLK for TSE is closed beta, and is out of scope of this thread)
I figured though I might as well get my feet wet instead of sitting here waiting for an answer, might as well find out faster this way. I'll update this thread later.
#3
There were a lot of changes made for TSE compatibility, even in just the static lighting, but you can give it a try.
-John
04/24/2006 (11:00 am)
Hi guys,There were a lot of changes made for TSE compatibility, even in just the static lighting, but you can give it a try.
-John
#4
04/24/2006 (2:27 pm)
Thanks for the tip John, appreciate it.
Torque 3D Owner iHugMedia