Game Development Community

Mac Developer N00b to Torque checking in...

by Tod Kuykendall · in Torque Game Engine · 04/23/2006 (7:51 am) · 3 replies

Been playing around with Torque for about a week now and just wanted to check in. Couple things I've noticed:

1) If your Xcode Build folder is not the default place the compile will fail. Switching to the default location in Preferences fixes this. (Actually I don't think it ever starts the script that runs before the compile fails.)

2) The Map2Dif fails to compile with the error:

Missing file or directory: ../engine/console/basgram.cc

But I can see basgram.cc in the console folder. If someone has a fix hit me back or I'll deal with it when I get there.

=Tod

Xcode 2.1, Dual 2.0 G5, 10.4.5

#1
04/24/2006 (7:43 am)
I'm a n00b to both Torque and Xcode so I don't know if it matters but Xcode is up to 2.2.1. Maybe that will make a difference?
#2
04/25/2006 (11:47 am)
@Tod:

Which copy of the SDK did you download? Was it 1.4.0u , or a different version?
#3
04/25/2006 (8:24 pm)
Hey All,

I've considered downloading XCode 2.2 or 2.2.1 from the Dev site but haven't gotten around to it - I may soon.
I actually just finally went to 10.4 because I have a long running project compiling well under XCode 1.5 from an old PB project and sure enough it throws an error now built under XCode 2. *SIGH*

I do have 1.4.0u although it sounds like 1.4.2 is shipping soon. Are most people hooked up CVS or just wholesale downloads when they ship?

I have a couple other bugs I've noticed but I need to have a better understanding of what's happening before I feel confident reporting them. I also want to find out if they are Mac specific bugs or not so they go to the right place.

Good to meet everyone!

=Tod