BulletPower
by ... · in Torque Game Engine · 04/22/2006 (2:23 pm) · 3 replies
Hi ,
I'm have been testing the tge demo for a while and I like to know how I can make a weapon that shoot bullets , not projectiles
I like to know how you guys make bullets , do you trace a line between gun and target
or do you use props flying at high speed ?
I'm have been testing the tge demo for a while and I like to know how I can make a weapon that shoot bullets , not projectiles
I like to know how you guys make bullets , do you trace a line between gun and target
or do you use props flying at high speed ?
About the author
#2
can I do raycast with scripting only ?
so yes , how ?
(very intrested , need lots of bullets flying around at the same time + multiplayer)
or can i make an other projectiele that doesnt slow the game down alot
because the extra realism of bullet will make the game more fun.
have 20 guys shooting 600rounds/min with projectiels , guess my computer blows up
04/22/2006 (2:40 pm)
@paul can I do raycast with scripting only ?
so yes , how ?
(very intrested , need lots of bullets flying around at the same time + multiplayer)
or can i make an other projectiele that doesnt slow the game down alot
because the extra realism of bullet will make the game more fun.
have 20 guys shooting 600rounds/min with projectiels , guess my computer blows up
#3
06/29/2006 (2:21 pm)
Actually a bullet no one is going to see close up. I bet you could have a really small cube and people wouldnt be able to tell the difference because it would be moving so fast. And that shouldnt slow a comp down when you only have really small cubes firing out. But thats just me.
Torque Owner Paul /*Wedge*/ DElia