Game Development Community

BulletPower

by ... · in Torque Game Engine · 04/22/2006 (2:23 pm) · 3 replies

Hi ,

I'm have been testing the tge demo for a while and I like to know how I can make a weapon that shoot bullets , not projectiles

I like to know how you guys make bullets , do you trace a line between gun and target
or do you use props flying at high speed ?

#1
04/22/2006 (2:30 pm)
Using high speed projectiles is more realistic, as it can have real delays and slight arcs. You can just remove the particle effects on them to make them not so shiny. I'm personally using raycasts on my project though, as it's MUCH more efficient on the networking, and more practical for an enclosed spaced game with lots of bullets flying around.
#2
04/22/2006 (2:40 pm)
@paul

can I do raycast with scripting only ?

so yes , how ?
(very intrested , need lots of bullets flying around at the same time + multiplayer)

or can i make an other projectiele that doesnt slow the game down alot
because the extra realism of bullet will make the game more fun.

have 20 guys shooting 600rounds/min with projectiels , guess my computer blows up
#3
06/29/2006 (2:21 pm)
Actually a bullet no one is going to see close up. I bet you could have a really small cube and people wouldnt be able to tell the difference because it would be moving so fast. And that shouldnt slow a comp down when you only have really small cubes firing out. But thats just me.