Game Development Community

ATI 8500 and also MouseSmoothing

by David R. Green · in Torque Game Engine · 03/28/2002 (3:37 pm) · 6 replies

Hi Torquers,

I just installed an ATI Radeon 8500 64MB into my main system, replacing an aged (and now defunct) Voodoo 5-5500.
I must say, that the Torque Engine rocks on this video adapter! My frame-rate increased significantly, and it looks just great (ATI has better FSAA IMHO).


Also, my second item on this thread...
It has been mentioned before about adding Mouse-Smoothing into Torque.
Personally, I think this should be integrated into the Core. For those who don't want/need it on their game style, simply add a boolean switch.
Will this be added on a future build? I feel this is a VERY important feature.

David

#1
03/28/2002 (6:39 pm)
Congradulations David!

I plan on getting a Geforce 4 TI 4600 myslef. Let's not argue which is better. They are both great cards.

oh yeah, what are you speaking of this mouse smoothing idea. What does it do?
#2
03/29/2002 (6:55 am)
Mouse smoothing is something I always disable and have since I got a USB mouse. From my understanding, this was a feature that interpolated between mouse events in the PS/2 days because the sampling rate was slower. With USB mice it slows things down from my experience.
#3
03/29/2002 (9:47 am)
Until recently, torque by default has been using windows mouse events which may make a jittery mouse. You should try the Direct Input mouse. It might be smoother.

Type "enableMouse();" followed by "echoInputState();" to make sure its enabled. You'll need a recent head build for this, anytime after 03/19/2002.
#4
03/30/2002 (4:23 pm)
Hi,

Daniel:
Thanks. Actually I have nothing against either card, G3/G4 or ATI. I only chose ATI since I use a lot of their products in my field of work (consulting and network administration). Both cards really rock!

Pat and John:
I'm using an expensive USB mouse on a decent system. Personally, I notice jitter and un-smooth control when playing games such as Tribes2 and the Torque code.
My feeling is that this code should still be in the Engine, and could even be an integer value range such as 0-7, with 0 disabling it. There were a couple of other threads were someone was doing it in scripting, but I feel too much is being done in scripting that should be in the engine.

David
#5
03/30/2002 (5:02 pm)
I personally wouldn't mind a smoother mouse. The mouse on linux is a bit jittery and might benefit from it. As long as its a preference that can be enabled/disabled, it seems to be reasonable to implement it in the engine. I agree that it should be done there rather than script, since it is a low level input feature (however, the preference to control it would certainly be in script).

Anyone have a favorite mouse smoothing algorithm?
#6
03/31/2002 (7:30 am)
Personally, I use a GeForce in my game computer because it was given me for Christmas.

But a couple of engineers at ATI used to work for me, one as recently as a year ago, so I have a sentimental soft spot for ATI (all my other systems use ATI).

So on a personal note - if you can't decide between ATI & some other card, go ATI ! For personal reasons :-)