Bug with TGE and TLK
by Dennis De Marco · in Torque Game Engine · 04/22/2006 (8:19 am) · 5 replies
I'm having an issue trying to create waterblocks. When I create a waterblock in TGE or TLK the widget and placement does not show up. (TGE/TLK version directly DLed from GG)
I can select the waterblock in the Mission inspector and then try to move the camera to the object, but still nothing is shown on the screen and no widget/gadget controls.
As a test, I fired up TSE and was able to create a waterblock without any issues. I then fired up "The Game Programmer Guide to Torque" tutorial and also was able to create a waterblock, select it and see the widgets/gaget and manipulate it to where I wanted it.
As a test to make sure I wasn't doing anything wrong, did a clean install of TLK. Went into the mission editor and could not select the 'goo' waterblock at all to manipulate it. I could adjust the setting by hand, but the widget/gadget was not there.
I did a search on the forums. I see another person having the issue but it quite dated with no resolution. Can someone give me a hand?
Thanks,
Dennis
I can select the waterblock in the Mission inspector and then try to move the camera to the object, but still nothing is shown on the screen and no widget/gadget controls.
As a test, I fired up TSE and was able to create a waterblock without any issues. I then fired up "The Game Programmer Guide to Torque" tutorial and also was able to create a waterblock, select it and see the widgets/gaget and manipulate it to where I wanted it.
As a test to make sure I wasn't doing anything wrong, did a clean install of TLK. Went into the mission editor and could not select the 'goo' waterblock at all to manipulate it. I could adjust the setting by hand, but the widget/gadget was not there.
I did a search on the forums. I see another person having the issue but it quite dated with no resolution. Can someone give me a hand?
Thanks,
Dennis
#2
I copied the gpgt.exe from "The Game Programmer Guide to Torque" and popped it into the cvs torque directory I just pulled down and widgets are now visible, and I can manipulate water blocks.
This has to be some code change somewhere then and not a script error. Now to figure out what changed, and what patches were applied to The game Programmers Guide to Torque executable to make it work.
04/22/2006 (9:42 am)
Yes, I'm talking to myself.I copied the gpgt.exe from "The Game Programmer Guide to Torque" and popped it into the cvs torque directory I just pulled down and widgets are now visible, and I can manipulate water blocks.
This has to be some code change somewhere then and not a script error. Now to figure out what changed, and what patches were applied to The game Programmers Guide to Torque executable to make it work.
#3
04/22/2006 (7:52 pm)
Maybe nobody is answering because there were threads about this already: TGE 1.4 has a bug-feature, making the transform gizmo not show up for waterblocks. I believe someone posted a way to fix that.
#4
www.garagegames.com/mg/forums/result.thread.php?qt=37015
- Alan
Really Really Good Things Studio
04/22/2006 (8:36 pm)
@Denniswww.garagegames.com/mg/forums/result.thread.php?qt=37015
- Alan
Really Really Good Things Studio
#5
- Dennis
04/22/2006 (8:59 pm)
Thanks Alan! Looked all over the boards and did not see any solutions until you posted in that other thread. It has helped me out.- Dennis
Torque Owner Dennis De Marco
From there, I can't grab it, nor does it show it's ID # in the mission inspector.
- Dennis