Game Development Community

Unreal export-torque-arcade market

by Dean Avanti · in Torque Game Engine · 04/21/2006 (2:56 pm) · 9 replies

I am a developer thinking of using the torque engine for an arcade game for a major publisher, I normaly use the unreal engine but for the arcade market it is too expensive, now the question is I have content made for an unreal licensed game that didnt make the final game, so in effect spare content, I would like to know if is is possible to import it to torque, possible export as t3d into another map editor and into torque.

If it is possible some how then I can license torque for the arcade market.

any info on exporting will help a lot.
what map editors and formats can torque export from

#1
04/21/2006 (3:15 pm)
Are you talking about content made with unreal bsp?

I ask because the unreal bsp doesn't export or import directly to torque bsp. Yet. If you are just talking about the unreal bsp files then you can easily write something that can take an unreal text file export and convert it to a map file. Not that big of a deal. If you are talking about static meshes then you would just be exporting from your 3d modeling tool to torque. If it's 3dsMax or Maya then there are already exports that come with torque.

I did something like this myself at first until I read the EULA for modders and realised that it would be breaking the law for me to do it. :P

I don't know about commercial licenses for unreal and the rules with that.
#2
04/21/2006 (3:55 pm)
Its the unreal map files, I have the maps as unreal map format, the maps are just the bsp no static meshes.

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I did something like this myself at first until I read the EULA for modders and realised that it would be breaking the law for me to do it. :P

we have a publisher that has an offer on a PC/console game we have so we will license unreal engine 3 with the money, we are waiting to sign, I rekon I can import what I like from unreal by having a license.

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If you are just talking about the unreal bsp files then you can easily write something that can take an unreal text file export and convert it to a map file. Not that big of a deal.

Do you have one? or anyone else have one? I ask as when I get back to the publisher for the arcade game ( shooting game using Omic Sensor gun- see House Of The Dead for example, also have pitch for sword fighting game using a sword handle to control the on screen action) it would be nice to say we have a utility and can import these maps straight off the bat.
If anyone has something like this I would love to have it, stuff like that puts publishers at ease rather than a promise that we could try and do it, though I would have to talk to my coders, but if someone has it and has done it already then I would love to have a copy to use it on this arcade game gig.

If I can do it then I can go ahead with confidence with using Torque, I can get my pitch in, get a green light and get a game out using torque.

I perhaps may be needing some Torque users on the project, all my staff are Unreal engine designers and will be booked up for 16 weeks on the unreal engine game, so perhaps I should be looking for good Torque users (mappers and coders) as we want to work on two games at once, the unreal game and the Torque game for arcade. Hopefully I can import the spare unreal levels we had left over from our other game into Torque, is it a good idea to get some experienced people who have used the torque engine or bring over people from the unreal engine community and re train then in a new game engine. Is Torque quick to pick up, could an experienced coder from another engine jump straight in with Torque, same for level designers, bring in level designers who are very experienced with the unreal engine, or use people from the Torque community as mappers, perhaps Torque mappers have less experienced of general mapping.
#3
04/22/2006 (4:52 pm)
There is a resource by Matt Fairfax that allows Torque to read Unreal's T3D files directly, but not the map files.
#4
04/22/2006 (5:12 pm)
T3d is fine, I have used that to import maps across the different unreal engines, if you can export t3d into torque that would be super. Is there a page for it.
Best I could find was his profile
http://www.garagegames.com/my/home/view.profile.php?qid=985

found this here
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5549

Ill send him a mail and have a chat with him
#5
04/26/2006 (10:48 am)
I have mailed him but heard nothing back from him yet, il try a PM on the board mails, I hope I hear something as this is part of the decision if I use the torque engine. I don't want hassle getting my content into this engine, if its trouble ill just pass onto a game engine that can accept my content, If this works out well then it could be the engine of choice for a few arcade titles with ports over if the game is successful, but if i cannot port my content at this stage then its a no go, I'm looking for ease of use plus a good and willing community with good support which can be vital when taking on a new engine.

Just noticed no PM for these boards only personal mails. May have to mail again , I have a report to do this week so I hope to get some feedback soon on this issue.

Also has anyone seen any good links for the TSE, I have one very low rez video, I have some shots from the pages product description, some very very small low rez shots.
I could do with some high rez shots, or something that sells, those 15 images I have seen are very low rez, anything better, I could do with some good shots or films to put in my pitch to sell this engine to the publisher.
#6
04/26/2006 (1:04 pm)
I stopped development on my .t3d importer when it became clear that I was going to run into some major issues with licensing (I have some lovely emails from Epic to that effect). I am not even sure that a full commercial license of their engine would allow you to use content produced in UnrealEd in another engine. It is something that Epic takes very seriously.

The .t3d importer was more of an exercise to test some of the CSG code that ended up in Constructor. The .t3d format is pretty straight-forward and reasonably well documented in various places on the Internet so you could make a stab at it yourself. The other option would be to use the source you get with an Unreal license to write an exporter directly in UnrealEd.

At this point I can't offer any code or time and honestly it isn't in my best interests with my working on a competing product (Constructor).

Torque is a great engine and is backed by a great community! It is also pretty hard to beat the price =) Getting artwork into the engine is fairly straight-forward for proffessional artists but there is no clean path to take Unreal levels and bring them into the engine. The player and detail models all should come over pretty easily however.

I hope that you will find enough reasons to choose Torque =) If not then maybe we will catch you on the next round of titles!
#7
04/26/2006 (1:23 pm)
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At this point I can't offer any code or time and honestly it isn't in my best interests with my working on a competing product (Constructor).

got a web site for that, I am looking for a good engine for the arcade game develoment.

Id be interested just out of curiosity how well you managed with your experiment to port t3d over into torque, if it came in neat or had some mishaps.

I would be interested out of curiosity if people had exported t3d into other engines, I had a bit of experiance the other direction importing other formats into unreal years back, didnt come out perfect but an interesting experiment.
#9
04/26/2006 (1:37 pm)
Thus far I have yet to find an engine that does a decent job of importing/converting Unreal levels (.unr or .t3d).