Game Development Community

Few Questions..

by Sean Richards · in Torque Game Engine · 04/21/2006 (1:36 pm) · 2 replies

Ok, I hope this is clear enough cause I have this habit of thinking faster than i type...LoL.

Camera Control:
- I'd like to make a floating camera that won't go through the ground but will go through tunnels? (reference) exactly like the ghost came in Counter Strike Souce (CSS).

First person perspective:
- is there a way to extend the enhanced view up close(for the ground)?? I want to extend it's reach a tad cause the transition is to close. It reminds me of the orginal Doom and Duke Nukem games. Is it possible to have a universal option. Mean, I am building a small community for my map. I will have grass, side walks, wooden floors. Many different types of flooring. Any suggestions here?

Static objects:
- I'm referencing the demo game that comes with the 1.4 engine. Not the FPS one but the GameOne. I want to be able to rotate the objects. I tried to playing with a few commands but couldn't get it to work. I want it to spin in a circle not moving across the map just spinning. Any idea's? Do I have to redo the file.

Saving preferences:
- how do I make reference to a text file to save the players perferances so they don't have to worry about changing things back....

ok, for building buildings and stuff? Can I use modeler? Do I need to use Quark? I have light wave 8 and I've almost finish a female model and about to start my male model. I'll then begin my 3 weapons I'm adding at first. I'm more conerned with buildings and such.

Note: I've never, ever done anything like this. No coding skills. I'm grasping at straws and I'm a little lost. I've gotten a semi firm grasp on world editor. I'm sorry if these are repeat questions.

Fuzzy

#1
04/22/2006 (1:58 pm)
Any comments at all???
#2
04/22/2006 (2:23 pm)
The camera already handles collidng and not going through world objects when on a player, youl'd just need to adapt it to do this when in observer mode.

Do you mean the detail textures on terrain? What are you asking about grass and wood and such? You generally don't want to use terrain textures for non-organic textures because of how it blends.

Item objects have the ability to rotate in place by default. Otherwise you can copy or modify this functionality from their source, or just give an object a rotating animation.

Most of the existing engine preferences are already saved, so you could see how it does that.

Yes you need to use something like QuArK for buildings.