Weapon does not show up in game
by Ferris State University (#0003) · in Torque Game Engine · 04/21/2006 (8:17 am) · 3 replies
Allrighty, I can't seem to figure this one out.
I have a weapon model, that exported fine, it show up in showtool, and also As a spinning object on the map (replaced the crossbow in starter.fps) However, the weapon does not show up on the player model, nor does it fire (shouldn't it even if the gun is invisible?).
Any ideas?
I have a weapon model, that exported fine, it show up in showtool, and also As a spinning object on the map (replaced the crossbow in starter.fps) However, the weapon does not show up on the player model, nor does it fire (shouldn't it even if the gun is invisible?).
Any ideas?
#2
But now I have a new problem, my weapon is backwards ( I knew that was going to happen) and for some reason, its mounted to the orc's head.
I've tried rotating the gun around in max, but it still exports backwards. Hmm...
04/21/2006 (8:44 am)
Allright, I just found the error. I started renaming the funcitons in the Crossbow.cs, and missed one T_TBut now I have a new problem, my weapon is backwards ( I knew that was going to happen) and for some reason, its mounted to the orc's head.
I've tried rotating the gun around in max, but it still exports backwards. Hmm...
#3
04/21/2006 (9:42 am)
From memory I think you have to rotate the bounding box and not the gun itself. Make sure your script is mounting to the right mount point with regards to the head issue. Torque is very anul about it's models and using max can be a nightmare till you work it all out :(
Torque Owner Tim Heldna