Strange animation troubles
by Brandon James · in General Discussion · 04/19/2006 (11:11 am) · 1 replies
Hi All,
I'm trying to animate our friendly-neighborhood orc and get him to die on command. I'm not using the damage system that comes with the engine, so I'm just trying to play the death animation and get him to fall over dead. This is an aiPlayer unit by the way. Here's what I'm doing:
%this.setActionThread("Death1");
The problem is that he waves his arms around as if he's dying, but does not actually fall over and lay on the ground. He looks move like a mime who is pressing himself up against an invisible pane of glass. If I just kill the unit by applying damage to him using the normal damage system, he'll eventually die and then fall over properly.
What else should I do for him to fall down? Am I playing the animation on the wrong channel or something?
Thanks for any help.
I'm trying to animate our friendly-neighborhood orc and get him to die on command. I'm not using the damage system that comes with the engine, so I'm just trying to play the death animation and get him to fall over dead. This is an aiPlayer unit by the way. Here's what I'm doing:
%this.setActionThread("Death1");
The problem is that he waves his arms around as if he's dying, but does not actually fall over and lay on the ground. He looks move like a mime who is pressing himself up against an invisible pane of glass. If I just kill the unit by applying damage to him using the normal damage system, he'll eventually die and then fall over properly.
What else should I do for him to fall down? Am I playing the animation on the wrong channel or something?
Thanks for any help.
Torque Owner AllynMcelrath