Game Development Community

Strange animation troubles

by Brandon James · in General Discussion · 04/19/2006 (11:11 am) · 1 replies

Hi All,

I'm trying to animate our friendly-neighborhood orc and get him to die on command. I'm not using the damage system that comes with the engine, so I'm just trying to play the death animation and get him to fall over dead. This is an aiPlayer unit by the way. Here's what I'm doing:

%this.setActionThread("Death1");

The problem is that he waves his arms around as if he's dying, but does not actually fall over and lay on the ground. He looks move like a mime who is pressing himself up against an invisible pane of glass. If I just kill the unit by applying damage to him using the normal damage system, he'll eventually die and then fall over properly.

What else should I do for him to fall down? Am I playing the animation on the wrong channel or something?

Thanks for any help.

#1
04/19/2006 (11:59 am)
Most likeley, there are two threads tied to the death animation, the uperbody, and the lower.