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Start at the Beginning....

by Rojalee · in Torque Game Engine · 04/19/2006 (6:54 am) · 12 replies

Ok..

I'm starting my own game and It's going to have persistent characters.

I need a Player Login - Character saving system.

I found one, but it only uses php.

I'm not familiar with that, so anyone got an idea how to do it with sqlLite?

Thanks,

Jason

#1
04/19/2006 (7:01 am)
Are you meaning persistent characters stored on the local machine for single player, or stored on a server elsewhere for persistent multiplayer?

There is a resource for SQLite + TGE somewhere, it allows you to create local databases, and do queries etc.

Tom.
#2
04/19/2006 (9:43 am)
@Tom

Well...at first it will be single player, and stored on the local machine.

Later I want to up it to Multiplayer.

Thanks,

Jason
#3
04/19/2006 (9:58 am)
What Tom is trying to say is...

Do you want the players character to be stored on a server where it can be accessed by everyone, or do you only want the players character to be accessbile by others when they are booted up in game ? In which case you only need to store the players character on their machine, and not on a server accesible to the web.
#4
04/19/2006 (10:06 am)
Ok...only while booted up in game.

Will SQLLite still work?
#6
04/19/2006 (10:10 am)
I read your original post as you wanted persistant multiplayer, not just persistance characters.

SQLite will still work either way. :)
#7
04/19/2006 (10:13 am)
Ok...now

I did ok with the hello World compiling, but....

I downloaded the VCStudioExpress 2k5 for compiling, and just figured out I have no idea how to use it.
compared to my old VC2.0, it looks like an alien technology.

anyone can help me there, or should I get a different compiler that is easier to use?
#8
04/19/2006 (10:15 am)
tdn.garagegames.com/wiki/Torque/vs2k5
Check there for a tutorial of how to get TGE to compile with VS2005. :)

Edit: Deleted other post, double posted. Sin.
#9
04/19/2006 (10:19 am)
Ok...checking on it, be right back.
#10
04/19/2006 (12:04 pm)
Ok...I got that to work correctly.

Now here is my problem.

I need to compile TLK/TGE/and SQLLIte

I tried using the TLK version that was already compiled, and just adding SQLLite, but no cigar,

Did a search on them, and dont think anyone has done that yet.

Jason
#11
04/19/2006 (12:10 pm)
I don't have TLK so I can't help you, sorry.

Try compiling TGE + SQLite together, without the TLK, and see if you can get it going. If there are no compatibility issues between the three, then you could add TLK once you have gotten the other two going. :)
#12
04/19/2006 (12:17 pm)
Ok.. Many thanks,