Wheeled Vehicle Confusing
by Winsoft · in Torque Game Engine · 04/18/2006 (10:05 am) · 6 replies
How can I get a full detailed document about the construction of wheeled vehicle.Including how to set some important node in the model, add animations like springs, breaks, and steering wheels.
I have searched a lot.But I could not find one.And many articles is not complete in TDN.
What can I do?
I have searched a lot.But I could not find one.And many articles is not complete in TDN.
What can I do?
#2
i have managed to make them not with out a ton of headaches exporting a car is easy getting the animations
right is not .If you use 3dmax you will find a working car to look over in the buggy DIR racing demo in examples
04/18/2006 (3:13 pm)
There are no step by step how to's on making cars seems to be a voodoo art forumi have managed to make them not with out a ton of headaches exporting a car is easy getting the animations
right is not .If you use 3dmax you will find a working car to look over in the buggy DIR racing demo in examples
#3
My 3dmax vehicle script might help you .
It will setup the scene for you. Basiclly this script makes it "click click click" All the hierarchy and nodes needed are just a click away. Also will setup all the "Level of Detail" for you. It will create a .cs file for you also, useing the main model selection of the script. It uses all the buggy effects and sounds, etc.. just replaces the model name paths and the main "datablock WheeledVehicleData(Your model here)"
Athough in your orig post you asked about animations. This script will not help you there nor does it make Collision nodes or the col mesh it self but ... It will help out some of your workflow in max.
Theres also a weapon setup script in the same download.
Dave : You might also find some use for this. Its takes out alot of the voodoo ;)
good luck Guys
Freeze
04/18/2006 (5:15 pm)
Winsoft : If your useing 3dmax and you have a model that is ready for export. My 3dmax vehicle script might help you .
It will setup the scene for you. Basiclly this script makes it "click click click" All the hierarchy and nodes needed are just a click away. Also will setup all the "Level of Detail" for you. It will create a .cs file for you also, useing the main model selection of the script. It uses all the buggy effects and sounds, etc.. just replaces the model name paths and the main "datablock WheeledVehicleData(Your model here)"
Athough in your orig post you asked about animations. This script will not help you there nor does it make Collision nodes or the col mesh it self but ... It will help out some of your workflow in max.
Theres also a weapon setup script in the same download.
Dave : You might also find some use for this. Its takes out alot of the voodoo ;)
good luck Guys
Freeze
#4
the animations gave me the headaches.
04/18/2006 (6:17 pm)
Thanks freeze but i worked out my issues and have cars mastered getting the nodes right was easy the animations gave me the headaches.
#5
04/24/2006 (9:12 am)
HI,Freeze.I want to know why Torque divide the vehicle into body and wheels.Is it possible to export the whole vehicle including wheels and use it in the game?
#6
with some modifications it could but. I dont really see a point.
04/24/2006 (9:14 am)
The exporter / load system does not natively support that.with some modifications it could but. I dont really see a point.
Torque 3D Owner Ian Winter