Biped and 3DS Max 8
by Chipp · in Torque Game Engine · 04/18/2006 (8:39 am) · 4 replies
In the Max2DTS example player (the green model). I noticed that its biped is composed of just lines. Making it a stick figure biped. However, the default humanoid bipeds from 3DS Max has a rather high polygon count (558 for classic biped). My question is that, how can i create the same stick figure biped as the one from the 'example player'?
(I've tried days without success) However i've also read a post that suggested that the biped polygon count will not matter in the Torque engine. Though i'm curious how the stick figure biped was made.
(I've tried days without success) However i've also read a post that suggested that the biped polygon count will not matter in the Torque engine. Though i'm curious how the stick figure biped was made.
#2
04/18/2006 (5:21 pm)
Oooo, so it won't have a considerable effect on the engine. Thanks, badguy!
#3
But in either case, nope; bone geometry usually isn't exported anyway so you can create your bones with whatever you want, boxes, dummies, 20000 polygon cylinders if you really feel like it, etc =)
04/19/2006 (1:22 am)
The biped in the green guy model is simply set to just show the bone links and not the bone geometry. You can change the display mode in the biped panel.But in either case, nope; bone geometry usually isn't exported anyway so you can create your bones with whatever you want, boxes, dummies, 20000 polygon cylinders if you really feel like it, etc =)
Torque Owner Badguy
it was not created with 8 that im sure of.
bone poly's are not used at all.
only for your in max viewing pleasure.