Game Development Community

Lighting in TSE?

by pl cossette · in Torque Game Engine Advanced · 04/17/2006 (11:47 am) · 16 replies

How does the lighting works exactly? i cant find out how to do anything else than the poor default/env lighting. its really hard to see normal mapping without..

thanks

#1
04/17/2006 (11:50 am)
Wait for the Lighting Pack for TSE, which will implement powerful lighting into the engine. John doesn't want to release it yet.
#2
04/17/2006 (12:23 pm)
... i just bought TGE just to be able to get TSE which supposedly has "New lighting system" (it only says that real time shadow isnt implemented yet not the whole lighting capabilities) and you are telling me that ill have to buy the lighting pack? gee.. thats cool!
#3
04/17/2006 (12:35 pm)
Lighting is part of Milestone 4. Right now there's basic lighting properties available.
#4
04/17/2006 (1:09 pm)
Pl cossette: Don't worry, Garage Games will implement a new dynamic lighting system. You will not have to buy a lighting pack just to get basic lighting. That being said, TSE is still an EA, so it may take a little while before a new lighting system is created for TSE. With some work, you could get a nice looking lighting implemented yourself. If you are planning on making a game, don't let something small like that hold you back.
#5
04/17/2006 (2:28 pm)
Thanks for the reply Ray & C2, i know this is still EA but the way it was advertised on the product page let me think that it had more features working, not that it officially said it either. Anwyay i dont think ive been mislead or that the product is falsely advertising but its was bit unclear. Ill get informed on how to implement lighting myself and get back to the art stuff. Thanks for the info-
#6
04/24/2006 (3:03 am)
Only sunlight is implemented right now, right?

John Kabus has a TLK for TSE and it's not released yet why?
#7
04/24/2006 (3:11 am)
Hi Anton

Quote:
Only sunlight is implemented right now, right?

Lights that affect interiors are still there, too.

Quote:
John Kabus has a TLK for TSE and it's not released yet why?

Like with all products, some receive beta's and some do not.
It is probably a bit buggy and unstable.
#8
04/24/2006 (4:27 am)
Interior lights. do they utilize normal maps?
#9
04/24/2006 (11:05 am)
Quote:It is probably a bit buggy and unstable.

Actually it's very stable - over the past month we've been tightening up the performance and finalizing the features.


Hi Anton,

TSE's interior entities work with all the shader features.

-John
#10
04/24/2006 (11:23 am)
@John Kabus

Quote:Actually it's very stable - over the past month we've been tightening up the performance and finalizing the features.

Are you refering to TLK for TSE?
#11
04/24/2006 (12:32 pm)
@John Kabus

I downloaded the Shaman demo yesterday, and must say I'm very impressed. I've been looking at getting the TLK soon.

I just want to check - when I get the TLK for TGE, will it mean I will get TLK for TSE as well when it's released, or will it be a separate purchase? Don't get me wrong - $50 for the TLK seems like a steal for what we're getting - if it is going to be a separate purchase, I'm definately not going to complain.
#12
04/25/2006 (10:09 am)
I had totally missed the Shaman demo, until reading this thread. It looks good, glad to see it moving along quickly.
#13
04/26/2006 (1:14 pm)
I think i have missed something... i dont have lighting.. (interior or exterior) in the editor other than the skylight. And i did the search and cant find how to implement lighting. There should be some kind of sticky thread with the "essential" stuff people might be looking for. Where do you get the actual light entity?
#14
04/26/2006 (2:04 pm)
Hi Juan,

That's right, you won't have to pay for an upgrade.
#15
04/27/2006 (11:19 pm)
@John: Just out of curiosity, are you going to release an "EA" version prior to MS4?
#16
04/28/2006 (2:47 am)
I know I'd pay extra to get an early copy if you do. I'm feeling it's pretty likely that our next project will be finished before TSE is, as we're only looking at a few more month most likely.