Game Development Community

Orc Bones

by Kevin "Synthos" Carney · in General Discussion · 04/17/2006 (8:26 am) · 7 replies

Anyway I'm not sure if this would be better in animating, if it would be my bad can someone move it there?

Anyway, the Animations from my player model aren't importing into Milkshape, So I was wondering If I could get the bone names for the orc, and set them up on my player model so it would use the orc's animation's, I heard somewhere on the fourm that it was possible, any ideas or anyone know the names of the orc's bones?

#1
04/19/2006 (11:07 am)
Anyone?

Anyone at all?

I need to get the player model in so I can get the proportions so I can start atleast working on things for the game.
#2
04/19/2006 (11:09 am)
Using Torque Showtool pro (even the demo version) could yield the bone names.
As far as I know, the bones are named after a biped character rig in 3D studio Max.
#3
04/19/2006 (11:11 am)
This is going to be tough bud.

if your planning to use the current dsq files with a "New" boneset your going to have to make sure All the bones are exactly the same. (not just name but all other important properties)

im not sure it if is a stock biped used if it is that could make it easier.

If I was you I would ditch the current orc bones and dsq and make new ones.

I've been wrong before. but im pretty sure im correct.
#4
04/19/2006 (11:30 am)
Anything is truely possible...

Just the other day, I compiled the 'Fluffy' orc mesh into a working player that loaded all the default SDK sequences.

Following the link will demonstrate what a truely versatile program Milkshape3d is...
#5
04/19/2006 (11:36 am)
So I would be better off redoing all the bones and the animations?

Damn that 3dgs not exporting it's bones to Milkshape.
#6
04/19/2006 (12:13 pm)
Hey Rex that is a cool link, good work.

Kevin that looks like it might work for ya.

might not be so tough after all :)
#7
04/19/2006 (1:41 pm)
Man I think my head is gonna explode, this is seeming very confusing, Anyone know any tuts that I could use?