Milkshape exporter (dsq)!
by Martin Edmaier · in Torque Game Engine · 03/27/2002 (7:00 am) · 2 replies
Hi guys!
I hate the 3dmax, because is it very difficult to export sequences for my player... Will be in earny time a new release of the Milkshape exporter? If not I think I should buy an new engine or I program a new exporter for the torque. I think it is very difficult to develop a game with the torque, because on this engine some work is not done..
Think about this!
Thankx,
Martin
I hate the 3dmax, because is it very difficult to export sequences for my player... Will be in earny time a new release of the Milkshape exporter? If not I think I should buy an new engine or I program a new exporter for the torque. I think it is very difficult to develop a game with the torque, because on this engine some work is not done..
Think about this!
Thankx,
Martin
About the author
#2
The main complaint people have about it is that it doesn't support DSQ files. DTS files can have animation sequences built in or in separate DSQ files. While the exporter does support multiple animation sequences through inelegant workarounds, it doesn't support DSQ files. Since (I think) the plugins use MFC, it shouldn't (in theory) be too hard to make the DSQ sequences but no one's done it.
Some people are holding off on using MS3D until the exporter supports DSQ, others are using it despite no DSQ, but no one (I know of) is working on adding DSQ to the exporter.
Don't abandon Torque because of a tiny inadequacy in the MilkShape exporter - that's like a "baby with the bathwater" kind of thing.
Schnapple
03/27/2002 (7:28 pm)
The MilkShape exporter is "done" in the same respect that Torque is "done" - it works but it could be improved. Torque constantly is improved, but the MS exporter hasn't been touched since December.The main complaint people have about it is that it doesn't support DSQ files. DTS files can have animation sequences built in or in separate DSQ files. While the exporter does support multiple animation sequences through inelegant workarounds, it doesn't support DSQ files. Since (I think) the plugins use MFC, it shouldn't (in theory) be too hard to make the DSQ sequences but no one's done it.
Some people are holding off on using MS3D until the exporter supports DSQ, others are using it despite no DSQ, but no one (I know of) is working on adding DSQ to the exporter.
Don't abandon Torque because of a tiny inadequacy in the MilkShape exporter - that's like a "baby with the bathwater" kind of thing.
Schnapple
Torque Owner Jeff Tunnell
Jeff Tunnell GG