Game Development Community

Software for Entire Design Suite

by Doug Miller · in Artist Corner · 04/12/2006 (5:49 pm) · 1 replies

I have yet to see a post that really defines a 'all encompassing' design suite. I'm planning on using Torque to develope a game and would like some community input on what exactly you use for your entire suite.

To clarify this a bit, I'll list some ideas of what I had (possibly totally wrong ideas however) and let everyone comment on them. What I would really like to get from this discussion is a 'tool' or 'set of tools' to be able to have nearly all features (convienance, speed, quality, etc.) and still be manageable.

This is what I was thinking, or something along these lines:

Blender - Open source 3D modeler. Would use it for all models (players/items/etc) in game. I'm going to wager a guess here and say it'd be useful for buildings/statues/etc as well?

QuArK - Open source map editor. Used for all map designs.

GIMP - Open source 2D graphics. Used maily for textures and such.

Torque - Of course. If you don't know this one, why are you on these forums? :)

I mention the above software titles, because they are open source (i.e. low initial cost) and seem to do everything that closed source alternatives can offer.

So what is it? Terrain editors, sound editors, music score editors, texture editors, model editors, level editors, ect. What do you use and what features make it stand out?

If there is *ANY* reason why Photoshop would be better than GIMP, or 3D Studio Max better than Blender, etc. I would be extremely interested in discussions as to why this is so. I'm looking for a low cost (doesn't have to be *NO* cost) solution to get the ball rolling. However, I want to have all the tools I will need to get up off the ground with my project.

I'm sure there are plenty of people here with experience using these and other tools. I ask you for your advice on which tools to learn. Please explain why it would be worth purchase of them if they are not open source/free.

Again, I'm not on a budget here but I would like to justify more software purchases.

Thank you in advance for your responces. I look forward to reading them.

-orkim

Appologies for the typos. Spellcheckers and myself do not get along. :)

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#1
04/12/2006 (7:41 pm)
My 2 cents.

Photoshop - well it's nice, but if you know what your doing GIMP is just as good
Blender - I HATE THAT SO MUCH! 3DS Max is sooo much easier to use. I can not figure out blender. I just use it for exporting.

TGE has a mapper - but QuArK makes BSP's.
TGE has a terrain editor.

All in all - all I'd get is 3DS Max or Lightwave or ANYTHING OTHER THEN BLENDER.

[Rant Over]