Game Development Community

Torque Map editor

by Thanhda Tie · in Torque Game Engine · 04/12/2006 (5:37 pm) · 8 replies

Just out of curiosity is there any way to set the map editor in viewports rather then in perpective mode. I find it great when dealing with terrain, but then again i think it will loose the persision.

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Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.


#1
07/02/2006 (12:21 am)
No, not that I know of I wish though
#2
07/02/2006 (1:19 am)
Well, you are aware you can detach the camera from the player correct(f8)? and then enter the edit mode with F11.
#3
07/03/2006 (10:07 am)
Or you can hit Alt+C, to do that.
#4
07/03/2006 (11:29 am)
Adding full multi-render orthographic viewports would be a bit of a pain (though doable), but it wouldn't be to difficult to have some script mods that let you have "top/side/front" views that just lock the camera orientation and movement to a specific axis and you could switch between those.
#5
07/03/2006 (12:08 pm)
Those scripts would be so super nice!...
#6
07/03/2006 (12:15 pm)
What Paul suggested isn't too difficult. I did something like that about 6 months ago or so. Pretty much all I did was extend the functionality of Alt+C out a little further. Take a look at those functions and the editor scripts and you should be come up with something that will suit your needs.
#7
07/03/2006 (6:11 pm)
@Scott
Thats pretty cool. didnt think of doing that. But if you did something like that, why not just post it as a resource.
#8
07/04/2006 (10:55 am)
I would, but that was part of a long since busted R&D codebase. I was experimenting with ways to make a custom editor and that was one of the first ways I tried.