Game Development Community

Changing FPS Starter player physics

by Rojalee · in Torque Game Engine · 04/12/2006 (11:25 am) · 5 replies

Hello.

Made a new mission...and new worldmap....inserted a bldg or 2.

Now I don't like the feel of how the player moves, it's too much like a vehicle.
any ideas on where/how to change this?

Also...in environment pack..


Is there anyway to insert lights into TomAstes Buildings ( I have pack 1) then saving that building with the light inside before insertion?
He mentioned in his notes on the pack that it would help with framerate.


If I want to insert a torch inside a bldg, should I take the building, insert the light, then save/export it to DTS?

Thanks,

Rob

#1
04/12/2006 (12:11 pm)
You might want to have a look at the PhysX integration.
#2
04/12/2006 (1:52 pm)
There's been a lot of physics requests and implementation ideas bouncing around lately.
#3
04/13/2006 (5:59 am)
Ok...i'll wait on the physics.

How about his speed, can I slow him down, make the run a little slower.
And toggle walk/run?

also, any ideas about how to implement the lighting inside the Buildings?
#4
04/13/2006 (7:34 am)
Server/scripts/player.cs

Find...
datablock PlayerData(PlayerBody)
...and alter those values accordingly. I'm not going into what each one does as there's too many and most of it's self explanitory.

Also, changing the mouse sensitivity gives you another form of modifying the feel of the player. You can set this up in your options screen as an adjustable slider. In the meantime here's the value you need to change...

client/prefs.cs

$pref::Input::MouseSensitivity
There's answers to your other questions on this website. Use the search tool and search through resources and forums, you'll find what you're looking for.
#5
04/14/2006 (4:20 am)
@Tim

Muchos Gracias me amigo.

Sweet.