Changing FPS Starter player physics
by Rojalee · in Torque Game Engine · 04/12/2006 (11:25 am) · 5 replies
Hello.
Made a new mission...and new worldmap....inserted a bldg or 2.
Now I don't like the feel of how the player moves, it's too much like a vehicle.
any ideas on where/how to change this?
Also...in environment pack..
Is there anyway to insert lights into TomAstes Buildings ( I have pack 1) then saving that building with the light inside before insertion?
He mentioned in his notes on the pack that it would help with framerate.
If I want to insert a torch inside a bldg, should I take the building, insert the light, then save/export it to DTS?
Thanks,
Rob
Made a new mission...and new worldmap....inserted a bldg or 2.
Now I don't like the feel of how the player moves, it's too much like a vehicle.
any ideas on where/how to change this?
Also...in environment pack..
Is there anyway to insert lights into TomAstes Buildings ( I have pack 1) then saving that building with the light inside before insertion?
He mentioned in his notes on the pack that it would help with framerate.
If I want to insert a torch inside a bldg, should I take the building, insert the light, then save/export it to DTS?
Thanks,
Rob
About the author
#2
04/12/2006 (1:52 pm)
There's been a lot of physics requests and implementation ideas bouncing around lately.
#3
How about his speed, can I slow him down, make the run a little slower.
And toggle walk/run?
also, any ideas about how to implement the lighting inside the Buildings?
04/13/2006 (5:59 am)
Ok...i'll wait on the physics.How about his speed, can I slow him down, make the run a little slower.
And toggle walk/run?
also, any ideas about how to implement the lighting inside the Buildings?
#4
Find...
Also, changing the mouse sensitivity gives you another form of modifying the feel of the player. You can set this up in your options screen as an adjustable slider. In the meantime here's the value you need to change...
client/prefs.cs
04/13/2006 (7:34 am)
Server/scripts/player.csFind...
datablock PlayerData(PlayerBody)...and alter those values accordingly. I'm not going into what each one does as there's too many and most of it's self explanitory.
Also, changing the mouse sensitivity gives you another form of modifying the feel of the player. You can set this up in your options screen as an adjustable slider. In the meantime here's the value you need to change...
client/prefs.cs
$pref::Input::MouseSensitivityThere's answers to your other questions on this website. Use the search tool and search through resources and forums, you'll find what you're looking for.
Torque Owner Martin de Richelieu