Detail terrain texture's ?
by Areal Person · in Torque Game Engine · 04/12/2006 (9:45 am) · 1 replies
Hello,
I new to Torque and I'm trying to figure terrain textures out.
Could someone please explain how the "detail" texture works in TGE.
It's my understanding that I can have only one detail texture per terrain.
What is a detail texture ? how do I know which one it is ? Whats the difference
Between the detail texture and my other one's that are in those 6 Texture painter windows panes that I select for painting ? How do I create a detail texture ? whats it's settings ? can I use a photograph ?
Thanks,
I new to Torque and I'm trying to figure terrain textures out.
Could someone please explain how the "detail" texture works in TGE.
It's my understanding that I can have only one detail texture per terrain.
What is a detail texture ? how do I know which one it is ? Whats the difference
Between the detail texture and my other one's that are in those 6 Texture painter windows panes that I select for painting ? How do I create a detail texture ? whats it's settings ? can I use a photograph ?
Thanks,
Torque Owner Areal Person
Generally speaking, seems like in order to have more than one detail texture, all that would need to be done is basically...
1) Add a hash table or other indexed data type with a list of pointers to the memory
mapped texture files.
2) Adjust the blender so it is blending the correct texture map based on the active
pointer. (There would need to be a relative geometric position indicator with a rule set
to drive the pointer selection)
I think that would do it, but is the code base for this system isolated enough to implement
this kind of solution ? Or is it hardwire imbeded and freeballing everywhere ?
Maybe an expert could shed some light (Or has already) if someone would point me to the post.
Thanks,
Areal Person