Game Development Community

How to export collision mesh for skined mesh?

by Lion Jin · in Artist Corner · 04/12/2006 (7:38 am) · 4 replies

No problem of exporting the collision mesh for static mesh , but when I want to export a collision mesh for skinned mesh (likes character ) , if I link Collision-1 to the base01(root) , Max will crash , how can I do ? Thanks in advance.

#1
04/15/2006 (3:38 pm)
You don't need collision on a skinned mesh Character.
If you want to export a collsion with your mesh make sure you have mesh in the scene linked to the Start01 (child of Base 01) and its name is Col-1. The collision-1 is a detail marker to tell the exporter to look for the mesh and set the mesh up with collsion.
#2
04/16/2006 (5:32 am)
Thanks for the help ,but I really do not understand "don't need collision on a skinned mesh Character.
" ,what does it mean ? The skinned model do not need a collision mesh?
#3
04/21/2006 (10:51 am)
A character model doesn't need collision. Like the ORC. Depending on the model you might need collision if its a static shape or somthing.

Matt
#4
04/23/2006 (7:42 am)
OH,great thanks.