CustomMaterial on Dif
by Playware · in Torque Game Engine Advanced · 04/12/2006 (1:50 am) · 2 replies
Hi,
I have tried to experiment to use some of the shaders from the demo on dif instead of dts.
Shaders like BumpCubeDiff and OuterKnotShader are working perfectly fine.
However, transparent/translucent effects using shaders like reflectSphere and blobRefractVert are not working on Dif but they work on Dts.
I am not interested in knowing the advantages between DTS and DIF.
I really like to know if this is a restriction on dif.
If not, am I doing something wrong by applying the same scripts for DTS onto DIF.
If certain shaders(from the head) are not working well, do I need to write another shader that simulate refraction/transparent effects?
Thanks in advance if there's any answer out there.
I have tried to experiment to use some of the shaders from the demo on dif instead of dts.
Shaders like BumpCubeDiff and OuterKnotShader are working perfectly fine.
However, transparent/translucent effects using shaders like reflectSphere and blobRefractVert are not working on Dif but they work on Dts.
I am not interested in knowing the advantages between DTS and DIF.
I really like to know if this is a restriction on dif.
If not, am I doing something wrong by applying the same scripts for DTS onto DIF.
If certain shaders(from the head) are not working well, do I need to write another shader that simulate refraction/transparent effects?
Thanks in advance if there's any answer out there.
About the author
#2
So what I need to do is write another shader using the appropriate register?
04/12/2006 (8:19 pm)
Oh i c,So what I need to do is write another shader using the appropriate register?
Torque Owner Kevin Johnson