New to shaders
by Tom · in Torque Game Engine Advanced · 04/10/2006 (4:45 pm) · 2 replies
Hi,
i'm new to shaders and the TSE. when i saw the tse demo, they talked about hardware shaders and costum shaders.
i read up on shaders a litte but couldn't find what i was looking for.
my questions is: do i need to write a huge comples file for every shader or just for my costume shader???
are their any ready-to-use shaders?
how would i add a simple reflection shader to a blade? (like do i need to create a file that explains how the light reflects, or could i be like, use reflection shader here.)
i'm new to shaders and the TSE. when i saw the tse demo, they talked about hardware shaders and costum shaders.
i read up on shaders a litte but couldn't find what i was looking for.
my questions is: do i need to write a huge comples file for every shader or just for my costume shader???
are their any ready-to-use shaders?
how would i add a simple reflection shader to a blade? (like do i need to create a file that explains how the light reflects, or could i be like, use reflection shader here.)
#2
Its basically a text entry in materials.cs for each surface.
04/14/2006 (4:22 pm)
Tom: read the stuff about TSE materials on TDN.Its basically a text entry in materials.cs for each surface.
Torque Owner Josh Moore