Game Development Community

Dungeons and cliffs

by Juha Eerola · in Torque Game Engine · 04/10/2006 (11:58 am) · 10 replies

Hi,

I've been following these forums for a while and I have a question that is unaswered in these forums (well, I havent found an answer).

The question is: Is it possible to make dungeons and cliffs in Torque?

Thanks in advance :)

#1
04/10/2006 (12:28 pm)
Absolutely.
#2
04/10/2006 (12:29 pm)
Yes. Just like interiors, you create your dungeons and then place them accordingly under the terrain (search for tunnels for more information). Cliffs are a little trickier since the texture stretch can cause problems, but there's nothing stopping you from creating cliffs as DTS or DIF objects if you can't get the texturing quite right for the stretch (which is a common problem).
#3
04/10/2006 (12:58 pm)
Take a look at the RTS Environment Content pack for some clifflike examples. www.garagegames.com/products/82/images/ Works great for FPS games as well and includes FPS example maps.
#4
04/10/2006 (1:03 pm)
Thanks for the replies!

i'll search for tunnels (never thought of using that word). its nice to hear they are possible :)

and for the texture stretching problem... in forests it would be possible to hide those with grass or obstacles like rocks etc. but of course, that wouldnt work in all the cases because there's not grass everywhere.
have to think of something... or mess with textures untill they fit well enough.
#5
04/10/2006 (2:04 pm)
www.garagegames.com/mg/forums/result.thread.php?qt=36116

Down further in the thread you'll see a cliff I made using DIF. Texturing is difficult (tiling is crap), but that really depends on the app used. I used Cartography Shop but Quark did or has better mapping of textures for that type of object face.
#6
04/11/2006 (7:42 am)
That looks awesome!
That and some shaders would make some pretty sweet looking cliffs. (i'm planning to purchase TSE)

And by the way, I found how to make tunnels :) Thanks once more.

I have one more question: Is there way to make roads to the ground? Like in Morrowind, for example (see the stoned road?)
#7
04/11/2006 (7:48 am)
Texture it so?
#8
04/11/2006 (7:54 am)
Umm... I understood that I can only have one texture for the landscape.
Wait a second... I can paint the road to the texture as you said...

*slaps his forehead* I really should go to sleep. Cant think well when you're tired.

Anyway, thanks.
#9
04/11/2006 (12:57 pm)
Painting roads like that works for games like that, but if you're doing something set in modern times or the roads have distinguishing features then it won't work.
#10
04/12/2006 (8:51 am)
Can I apply bump-mapping to the ground-texture?
It would be nice to have bump-mapping on the road (i'm going to use stoned roads mostly).

It would be easy if I could just "paint" the roads in the editor (or something like that) and then just apply bump-mapping to that texture.