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Green and megenta interior glitches

by Chris Camacho · in Torque Game Engine · 04/10/2006 (8:44 am) · 6 replies

Http://www.chris-camacho.com/tmp/greenmagenta.png
this happens with the precompiled demo and demo resources or recompiled demo with my own diff

When approching interiors from the outside sometimes the pattern of glitches changes

the example image above is take from the precompiled demo using the example fps mission

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#1
04/10/2006 (9:49 am)
I get this too!! No idea what it is though...
#2
04/11/2006 (7:14 am)
Same here ...
#3
04/11/2006 (9:48 am)
Stunning support...
#4
04/11/2006 (9:58 am)
The exact same thing has been reported before. I can't remember where the thread is though. What video card you running, is it an ATI? Do a search, there's an answer to this problem in the forums somewhere.

Quote:
Stunning support...

It's a five year old $100 engine, how much support do you expect?
#5
04/11/2006 (10:10 am)
Its your light map size.

And its related to map2diff.

Its not a leak, its a bleed.

And yes, lots of posts on this subject.

Also, to gett support, you need to give alot more info.

What app did you make this in?, what version of Map2diff did you use?

you say its your own diff, but that looks like what came with the demo, did you change it? do somthing to it? export it again, and if so, with what? (see above).

With the infromation you provided, all we can do is stab in the dark (pun intended).
#6
04/11/2006 (1:32 pm)
Quote:the example image above is take from the precompiled demo using the example fps mission
I'm using an nvidia fx6600



Quote:It's a five year old $100 engine, how much support do you expect?
hmm guess I wasted my money then....