Not much new here so here is something I have been working on.
by John Spivey · in Game Design and Creative Issues · 04/09/2006 (9:32 pm) · 2 replies

This is a WIP of Town 1 (working name) of my game project. The basic design is on but I think the model needs some refining. I am thinking that the walls apear too short from this angle, though they look better at ground level third person perspective (which my game will most likely be played in). This is only a small portion of the town. There are going to be other structures in this area. They are still on paper though. Getting hung up on some details in my concept art. Want to get that worked out before building.
This is ONE MODEL. This is not pieces of a model. I recently bought 3D World Studio from LeadWerks and I have nothing but great things to say about it. It allows for things that Quark could not deliver. Constructer will have to be the second comming for me to buy it after working with this program. If you grew very weary of Quark as I did then get off the cash and buy this program. Its worth every cent.
Project WORLD
#2
04/10/2006 (10:41 am)
Yeah this is just a fort. There are at least two other major structures that go outside and the "detail" items inside the fort (which will be dts models of tents, campfires, clutter, etc...). Yeah I thought about the curve of the bridges at one point the bridges were individual planks and Torque just did not like that at all. The bridges look good when using them with the character. This is really just a bad angle. I wanted the bridges to be over the walls so that you could see outside of the fort. It looks a WHOLE lot better when running around in it. The textures, which I am still struggling to get good textures made, are actually pretty good. There are a few that are streatched out in places but over I am very pleased with the look. The entire town will be using these textures as the primary sceme. I am hoping that the "detail" items will take some of the attention away from the base textures.
Torque Owner Jake Sindelir
from that angle it does look like the walls are to short, but if it looks good on ground maybe shorten the towers?
adjusting the bridges so they are more curved would look better.
the overall area seems small, unless there are going to be more buildings outside of the walls.