Character's center
by D B · in Torque Game Engine · 04/09/2006 (1:15 pm) · 5 replies
I spawned an explosion at the character's position, it appeared at his feet. When I checked in the World Editor, I noticed a little box by the character's feet when I select him, which is the same location where the explosion appears.
I was wondering what this box is; is it the bounding box? It seems really small for a bounding box. If it is the bounding box, would the explosion spawn at the center ofthe bounding box, or does it spawn elsewhere in it? If it is not the bounding box, how I could adjust it to be at the character's torso, rather than his feet?
Thank you.
I was wondering what this box is; is it the bounding box? It seems really small for a bounding box. If it is the bounding box, would the explosion spawn at the center ofthe bounding box, or does it spawn elsewhere in it? If it is not the bounding box, how I could adjust it to be at the character's torso, rather than his feet?
Thank you.
About the author
#2
04/09/2006 (2:04 pm)
The bounding box was very small, and those values did indeed change the size of the bounding box. Thank you. :D
#3
04/09/2006 (4:04 pm)
Getting the players position returns the x,y center and z base of the bounding box (their feet). So if you want to get the player's "center" just call getWorldBoxCenter() instead of getTransform().
#4
04/09/2006 (8:00 pm)
Oh, cool! Thanks, Paul! :D
#5
04/12/2006 (10:54 am)
That's good to know, thanx
Torque Owner Drew Hitchcock
the default value is "1.2 1.2 2.3" but if you have a new player model those values will probably not be appropriate.