Game Development Community

Converting to new TGB system

by Kevin James · in Torque Game Builder · 04/08/2006 (6:41 pm) · 3 replies

Can anyone help with this problem?

function t2dAnimatedSprite::InitFighter(%this, %team,%row)
{
%this.setGroup(2); //This line used to work in the old system

}

This is the error that gets spit out:
/client/Teams.cs (191): Unknown command setGroup.
Object (211) t2dAnimatedSprite -> t2dSceneObject -> SimObject


There's also tons of these kinds of errors:
t2dSceneObject::loadStream() - Loading Deprecated Version 8! (Save as higher version!)
t2dPhysics::loadStream() - Loading Deprecated Version 2! (Save as higher version!)
t2dGraphField::loadStream() - Invalid Stream Header ID!
t2dParticleEffect::loadEffect() - Error Loading Effect/Emitter(s)!

I've spent several hours just getting it show something on the screen. Now my wife is mad because I've been ignoring her, so I give up for today!

Thanks for any help...

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
04/08/2006 (7:15 pm)
Try "setGraphGroup".

For future reference, if you had googled this site with setGroup there are several other threads with the same question and answer. :-)
#3
04/09/2006 (6:06 pm)
Thank you! That worked.