Help with exporter
by Sean · in Artist Corner · 04/07/2006 (1:48 pm) · 0 replies
I used a few tutorials al basicaly say the same steps, but all I'm left
with is a dump.dump file. Can anyone help??
contents:
Setting up for full export (dts) -- turning on optimized meshes
Config file "D:/game dev
stuff/models/samus_skeleton_finished_alline_joint_i_think.cfg" not found.
Config file "D:/game dev
stuff/models/samus_skeleton_finished_alline_joint_i_think.cfg" not found.
Config file "D:/game dev stuff/models/dtsScene.cfg" not found.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node ViewCompass with parent world
Found subtree starting at Node "ViewCompass"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node UniversalManip1 with parent world
Found subtree starting at Node "UniversalManip1"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node hips with parent world
Found subtree starting at Node "hips"
Processing Node group with parent world
Found subtree starting at Node "group"
Processing Node bounds with parent world
Bounding box found
deleted to long...
Second pass: put shape structure together...
Adding detail named "detail01" of size 1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node
"base01".
Adding node "start01" with parent "base01" to subtree rooted on node
"base01".
Adding node "body" with parent "start01" to subtree rooted on node
"base01".
Adding node "transform3" with parent "body" to subtree rooted on node
"base01".
Adding node "feet" with parent "transform3" to subtree rooted on node
"base01".
Adding node "left" with parent "feet" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "left".
Adding mesh of size -1 to object "left".
Adding node "right" with parent "feet" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "right".
Adding mesh of size -1 to object "right".
Adding node "transform5" with parent "feet" to subtree rooted on node
"base01".
Adding node "wrist" with parent "transform3" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "wrist".
Adding mesh of size -1 to object "wrist".
Adding node "gun" with parent "transform3" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "gun".
Adding mesh of size -1 to object "gun".
Adding node "elbows" with parent "transform3" to subtree rooted on node
"base01".
Adding node "left" with parent "elbows" to subtree rooted on node
"base01".
Attaching object to node.
Adding mesh of size -1 to object "left".
DeleteReplyForwardSpamMove...
with is a dump.dump file. Can anyone help??
contents:
Setting up for full export (dts) -- turning on optimized meshes
Config file "D:/game dev
stuff/models/samus_skeleton_finished_alline_joint_i_think.cfg" not found.
Config file "D:/game dev
stuff/models/samus_skeleton_finished_alline_joint_i_think.cfg" not found.
Config file "D:/game dev stuff/models/dtsScene.cfg" not found.
First pass: enumerate scene...
Processing Node groundPlane_transform with parent world
Found subtree starting at Node "groundPlane_transform"
Processing Node ViewCompass with parent world
Found subtree starting at Node "ViewCompass"
Processing Node UniversalManip with parent world
Found subtree starting at Node "UniversalManip"
Processing Node UniversalManip1 with parent world
Found subtree starting at Node "UniversalManip1"
Processing Node persp with parent world
Found subtree starting at Node "persp"
Processing Node top with parent world
Found subtree starting at Node "top"
Processing Node front with parent world
Found subtree starting at Node "front"
Processing Node side with parent world
Found subtree starting at Node "side"
Processing Node hips with parent world
Found subtree starting at Node "hips"
Processing Node group with parent world
Found subtree starting at Node "group"
Processing Node bounds with parent world
Bounding box found
deleted to long...
Second pass: put shape structure together...
Adding detail named "detail01" of size 1 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on node
"base01".
Adding node "start01" with parent "base01" to subtree rooted on node
"base01".
Adding node "body" with parent "start01" to subtree rooted on node
"base01".
Adding node "transform3" with parent "body" to subtree rooted on node
"base01".
Adding node "feet" with parent "transform3" to subtree rooted on node
"base01".
Adding node "left" with parent "feet" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "left".
Adding mesh of size -1 to object "left".
Adding node "right" with parent "feet" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "right".
Adding mesh of size -1 to object "right".
Adding node "transform5" with parent "feet" to subtree rooted on node
"base01".
Adding node "wrist" with parent "transform3" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "wrist".
Adding mesh of size -1 to object "wrist".
Adding node "gun" with parent "transform3" to subtree rooted on node
"base01".
Attaching object to node.
Adding object named "gun".
Adding mesh of size -1 to object "gun".
Adding node "elbows" with parent "transform3" to subtree rooted on node
"base01".
Adding node "left" with parent "elbows" to subtree rooted on node
"base01".
Attaching object to node.
Adding mesh of size -1 to object "left".
DeleteReplyForwardSpamMove...
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