Indy Boot Camp
by Chris Childs · in Torque Game Builder · 04/07/2006 (1:39 pm) · 13 replies
When and where is the next Indy Boot Camp for the Torque Game Builder?
About the author
#2
04/09/2006 (12:23 am)
TGB boot camps? As in, conventions to teach the basics?
#3
04/09/2006 (5:29 am)
@David: Correct---if you click on the "Support" link in the web page Nav Bar (the yellow one) above, then select "Torque Boot Camp Seminars", you can see a description. The schedule for spring/summer is due out next week.
#5
04/09/2006 (7:42 pm)
How about NYC!!!!????? :D
#6
04/09/2006 (7:49 pm)
How about adding some Linux flavor to the boot camps!!!!
#7
04/09/2006 (10:32 pm)
How about New Zealand!? LOL
#8
04/09/2006 (11:01 pm)
How about New Zealand!? LOL
#9
(cost == hundreds && cost != thousands)
And when you say there are no differences for the TGB, does that mean it is the same class or virtually the same class? (Are there any subtle differences?)
04/10/2006 (8:47 am)
@Stephen Zepp: I though the Indy conferences were at a discounted price? (cost == hundreds && cost != thousands)
And when you say there are no differences for the TGB, does that mean it is the same class or virtually the same class? (Are there any subtle differences?)
#10
The only thing that controls content is the duration of the Boot Camp--different venues have different total times allotted for the class, so we trim content based on time available. For example, the "standard venue" (held here in Eugene) is 3 full days, and we are able to provide 2 full days of lab exercises, as well as in-depth information on the first day regarding TGB theory and functionality, while venues such as the TechEd conference a couple of weeks ago may be single day classes, which compresses the information and lab time we can provide, but we do our best to make sure it's still appropriate and useful.
04/10/2006 (9:12 am)
It's the same class, at the same price. Torque Game Builder Boot Camps run between $200 and $400 (depending on venue, we have to cover costs) for all attendees, commercial, indie, hobbiest, whatever!The only thing that controls content is the duration of the Boot Camp--different venues have different total times allotted for the class, so we trim content based on time available. For example, the "standard venue" (held here in Eugene) is 3 full days, and we are able to provide 2 full days of lab exercises, as well as in-depth information on the first day regarding TGB theory and functionality, while venues such as the TechEd conference a couple of weeks ago may be single day classes, which compresses the information and lab time we can provide, but we do our best to make sure it's still appropriate and useful.
#11
04/10/2006 (1:16 pm)
Any plan for international boot camps? Like European ones? *whistle*
#12
Thank you for that explanation. I am not sure where I got the higher price quotes from (or if I just got confused with the various Game Developer Conferences pricing). I look forward to attending the next boot camp that is either hosted near Dallas, Texas, or hosted at some place my wife (and family) would want to take a vacation to.
04/10/2006 (9:14 pm)
@Stephen Zepp:Thank you for that explanation. I am not sure where I got the higher price quotes from (or if I just got confused with the various Game Developer Conferences pricing). I look forward to attending the next boot camp that is either hosted near Dallas, Texas, or hosted at some place my wife (and family) would want to take a vacation to.
#13
05/05/2006 (10:15 am)
How about a Webcast? I'd pay full price to sit in... You can hold it anywhere you want. use the wonders of the Internet to your advantage
Torque 3D Owner Stephen Zepp