Problems building with XCode 2.2?
by Jude Beers · in Torque Game Engine · 04/06/2006 (7:45 pm) · 4 replies
I'm having problems building TLK 1.4 with XCode 2.2. Has anyone else had problems?
I was going to see if that's the case before I posted details...
Thanks in advance.
I was going to see if that's the case before I posted details...
Thanks in advance.
#2
"Warning prebinding disabled because of undefined symbols"
Then a long list of undefined symbols.
I did not get any compile errors, only the above linker error(s).
04/11/2006 (6:15 pm)
"Command /Developer/Private/jam failed with exit code 1""Warning prebinding disabled because of undefined symbols"
Then a long list of undefined symbols.
I did not get any compile errors, only the above linker error(s).
#3
Check out the TLK Developer's Guide, scan through to the section 'Adding TLK Files to the Torque Projects', and add those files to your Xcode 2 project (you might need to perform a clean build). These are the only changes I made to the Xcode 1.1 project files and should work for 2.x.
04/12/2006 (12:02 pm)
Your right, that project wasn't updated. I forgot about that - we're currently running OS X 10.3.9 here.Check out the TLK Developer's Guide, scan through to the section 'Adding TLK Files to the Torque Projects', and add those files to your Xcode 2 project (you might need to perform a clean build). These are the only changes I made to the Xcode 1.1 project files and should work for 2.x.
#4
04/12/2006 (6:30 pm)
OK, thanks John, I'll try that.
Torque Owner John Kabus (BobTheCBuilder)
What problems are you having?
-John