Culling Animation Nodes
by Bill Henderson · in Torque Game Engine · 03/25/2002 (1:31 pm) · 1 replies
How do you cull certain animation nodes out of a dsq sequence? I have tried placing things like bip01 and bip01head etc under the "never export" list in the cfg file...and the animation still seems to work for those nodes, a little upsetting. Any ideas?
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Torque Owner Joe Maruschak