Game Development Community

The Game Programmers Guide to Torque

by Kneekick · in Torque Game Builder · 04/06/2006 (2:04 pm) · 3 replies

Came in the mail today. Looks great after an initial 5 minute inspection. I'm under the impression that TGE lies at the core of TGB, but just flipping through the chapters I notice a lot of 3D stuff in the book that I will want to know at a later date if I move up to 3D games, but right now I'm only concerned with information that I can apply to working with TGB.

Just curious if anyone with in depth knowledge of the book could point out chapters that I should focus on that would specifically help me with TGB?

#1
04/06/2006 (2:25 pm)
Well...I'm going through the book as well. From what I can tell it is a book about TGE not TBE. If you look at the very top of the book it says "The Official Guide to the Torque Game Engine." The book is for TGE but there are certainly things that are common between the two of them. IMHO, since you already have this book, I would focus on TGE and then go back to TGB. The things that you learn in this book will be great for TGB. Just my two cents.

Hang in there.
#2
04/06/2006 (4:16 pm)
Thanks for the reply but I know what the book is about. :)

I bought it because TGE is at the heart of TGB so I thought I could pick up some useful info on Torquescript and how the engine functions. Just curious if anyone knew what chapters might be all incompassing of both products or contain info that applies to both.
#3
04/06/2006 (5:44 pm)
There are some things that are useful for TGB. The scripting chapters in particular the parts on SimObjects, SimGroups etc. and all the GUI stuff is good too.